The Gamma Corps are a fictional comic book military unit and an anti-hero team published by Marvel Comics. The team first appears in World War Hulk: Gamma Corps #1, and was created by Frank Tieri and Carlos Ferreira.
Stronger than he's ever been, the Hulk has finally returned to Earth with vengeance on his mind, and a rage that can rip the planet in half. After invading the Moon and smashing Black Bolt, he hovers his ship over New York City, and demands that Ironman, Mr. Fantastic, and Dr. Strange surrender in 24 hours, or he's going to destroy the planet. Earth's heroes as well as the military scramble to find any means possible to either stop or kill the Hulk.
World War Hulk - Gamma Corps
An enemy of the Hulk, a man named General Ryker, has a plan to bring him down. He assembles a team of gamma-radiated volunteers, whom are spliced with the DNA characteristics of several gamma freaks; Hulk, Abomination, Harpy, Doc Samson, and the Leader. Collectively, they are called Gamma Corps, and their mission is to defeat the Hulk so Ryker can study him. Ryker baits the Hulk into searching for him and the battle begins. -summary
While a good portion of the crossovers in the World War Hulk storyline adds some type of substance to the main story. WWH - Gamma Corps. for the most part adds nothing. There's a little bit that helps develop the Hulk as an unstoppable threat but it pretty much stops there. However, the story is far from completely useless and unreadable, as it introduces a new group with believable motives to go after the Hulk. The book collects WWH - Gamma Corps 1 -4, and is written by Frank Tieri.
The story is pretty interesting on the Gamma Corps origin, since they're all based on the Hulk and his enemies, and they possess their powers. They also have a realistic drive, since practically all of them were wronged by the Hulk in some way. They are developed well as a group of cold-hearted killers who will get the job done, and each of their origins are thoroughly covered. The overall story is pretty decent utilizing the themes of revenge, selfishness, and military propaganda, it held my attention until the finish.
The action panels are probably the most vicious in the entire storyline. The Hulk does snap a few limbs here and there, and some of the artwork can be quite sick looking depicting the carnage, and speaking of the artwork, Carlos Ferreira appears to be a beast with the pencils. There's some very nice character designs and backgrounds here.
Unfortunately, WWH - Gamma Corps. is something that will only prove valuable to the WWH completest, as it's not at all necessary, nor does it impact the main storyline. The action panels and artwork pushes it pretty far from the mediocre, and there was an effort towards developing the characters. I say use your own judgment on this one.
Great review; I'd probably read this for the artwork and get more familiarity with the other gamma-powered characters. Oh, I did make a few more badges, but gotta get back to my homework -- sad. :)
MadpenguinAugust 22, 2011
Thanks. If you plan on checking out World War Hulk, then you have to start at Planet Hulk in order to get the full benefit of the story. The good thing about World War Hulk, it's not cluttered with a bunch of essential crossovers like Civil War or Secret Invasion.