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The Girlfriend Review

  • Aug 8, 2010
Sometimes, being a good girlfriend means sitting on the couch and watching him play a game or playing a game together. I'm a moderate gamer; the new controls are generally more complicated than I'm willing to commit to. He is a hard core gamer. Some games are easier to watch than others, and some are easier to play. This review is not for the hard core gamer. This review is for the girlfriend (or boyfriend, who am I to judge?) that sits on the couch and watches.

Sometimes I feel as though there is a massive evil conspiracy meant to relegate me to the watching only role. There are a few games that allow me to take the assistant player role, which is right where I want to be.

I loved the first Super Mario Galaxy, and it felt like I had to wait forever before this incarnation of the game came out. This game is well worth the wait, as it does not disappoint.

The story is the same, but that's what we were all expecting. I love the additional involvement given to the second player. Not only can you hold things and grab star bits, but you can also grab coins (including the dreaded purple ones), mushrooms, enemies and air bubbles. This makes for a much more active 2nd player role, which was great for me, the second player.

Maybe it was because of the new abilities of player two, but the game seemed easier this time around. (We still have not beaten the dreaded Luigi disappearing square purple comet board in the first game.) The board is back in the new version, but giving player two the ability to pick up the coins floating in mid air that you may have missed make the board infinitely easier.


I'm glad the Luigi disappearing board was easier this time around. Once you get ALL of the 120 stars, you get new GREEN comets. You kind of know they are coming when you get close to the end, but they are still a bit of a surprise. Each board has "hidden" green stars now, one for each star that you previously beat on the game. So, when you think you are done, you find out that you are actually only half way though. With a huge stack of un-played games, we (mostly he) have given up the green star comet quest quite early on. But, for those of you who have the fortitude to keep on playing, best of luck. Nintendo has made sure that you will get your moneys worth and then some out of this adventure!

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About the reviewer
Celeste Sonnier ()
I'm 35 and about to get married. I work full time and life is hectic when you're trying to plan a wedding. Internet reviews and the wonderful people I've met online are my"dirty little … more
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About this video game


Super Mario Galaxy 2
is an action platformer for Wii that continues the space-based fun begun by the 2007 runaway hit Super Mario Galaxy. Featuring out-of-this-world platforming across a wide array of unique planets and space environments, players can go it alone as Mario or team up with his old buddy Yoshi as they platform and puzzle-solve to their hearts content. Additional key features include new and returning power-ups, special power-up abilities when teamed with Yoshi and the new drill mechanic that allows Mario burrow into and through planets.

Super Mario Galaxy 2 game logo

Yoshi, Luma and Mario in Super Mario Galaxy 2
Team up with Yoshi for space-based platforming fun in Super Mario Galaxy 2.
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New Out-of-this-world Adventure
Like its predecessor, Super Mario Galaxy 2 is an action platformer set in space. Platforming takes place between worlds, known as galaxies. Mario can move between smaller examples of these by jumping. He can also embark on longer jaunts via a small steerable planet in the shape of Mario's head, but as a new twist he can also move into and through planets as well using the new drill mechanism. This allows for both a new direction in action as well as an opening to problem-solving and coin collection. Players can expect the return of a variety of powerups from the original game including Bee and Boo Mushrooms, but also many that are new varieties including the Rock Mushroom that temporarily turns Mario into a rock that can smash through barriers. Another key change to gameplay is the ability for Mario ...
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ESRB: E - (Everyone)
Number of Players: Single-player, Multi-player
Publisher: Nintendo
Developer: Nintendo EAD Tokyo
Console: Wii
Genre: Platformer
Release Date: May 23, 2010 in USA
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