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The Civic Potential of Video Games

1 rating: 5.0
A book by Joseph Kahne, Ellen Middaugh, and Chris Evans

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral … see full wiki

Author: Joseph Kahne, Ellen Middaugh, Chris Evans
Publisher: The MIT Press
Date Published: June 30, 2009
2 reviews about The Civic Potential of Video Games
review by . September 15, 2010
Video Games are one of the most widespread and enjoyed forms of entertainment amongst the young people today. In recent years the video game industry has been quietly outpacing the movie industry in terms of total number of titles and the revenue. Video games have, for better or worse, become a part of mainstream. And just like any other form of entertainment in the past that was disruptive enough to change the whole way that we spend our leisure time, the ascendance of the video games has been …
review by . September 08, 2010
Video Games are one of the most widespread and enjoyed forms of entertainment amongst the young people today. In recent years the video game industry has been quietly outpacing the movie industry in terms of total number of titles and the revenue. Video games have, for better or worse, become a part of mainstream. And just like any other form of entertainment in the past that was disruptive enough to change the whole way that we spend our leisure time, the ascendance of the video games has been …
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