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Lunch » Tags » Books » Reviews » The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

2 Ratings: 5.0
A book by Brian Tinsman

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing … see full wiki

Tags: Books, Nonfiction, Board Games, board and card game design, Board Game Industry
Author: Brian Tinsman
Genre: Entertainment
Publisher: Morgan James Publishing
2 reviews about The Game Inventor's Guidebook: How to Invent...
review by . March 08, 2010
The most essential book on the market for people who want to learn more about what it takes to bring a tabletop game to market.    It's not going to teach you how to conceptualize and lay out a game, but once you have a prototype, this book can absolutely help you with where to go from there - the business side of the equation.    Not only is is packed with real life info (as opposed to theoretical or unproven stuff), but the writing style is outstanding. …
review by . May 14, 2009
This excellent, highly readable guide to the practice and business of tabletop (board, card or miniature) games. Its chapters are interspersed with several enjoyable, brief interviews with successful game designers. Every practical question you might have about breaking into the industry is answered here: How to playtest; how to write a pitch; whether you need an agent; what the standard contract is; which markets you should target. If you're considering self-publishing, there's a chapter on that, …
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