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EverQuest: Shadows of Luclin

1 rating: -3.0
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TheEverQuest: Shadows of Luclinexpansion opens a new world toEverQuestplayers--literally! The expansion is set on the moon of Luclin, which orbits the main planet ofEverQuest. This magical moon is divided into a land of light, ruled by discord, and a … see full wiki

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1 review about EverQuest: Shadows of Luclin


  • Dec 13, 2001
  • by
Obviously I am rather biased about this game since I like Asheron's Call better. But I have played them both and while they both have many of the same problems inherent to a MMORPG such as lag, and cheating and e-bay selling. But Everquest has some problems that Asheron's Call doesn't have.

#1 All updates to Asheron's Call are free, all updates to EQ are not free and you need to go out and buy the latest version to get the fix, and be able to play with your friends again.

#2 In comparison to the developer attention and responses to customer wants and needs, Asheron's Call's developer team seems to make a much larger effort to accomodate their customers as much as possible. The AC developers have a message board where they answer questions and make statements, and they release build notes every month on their updates, and they have a monthly live developer chat where you can ask your questions and get them answered right away, with the transcript of the chat being posted afterwards. EQ doesn't even come close to this, and seems to like having a wall between their devs and their customers.

#3 Then there is game-play. My number one problem with this game is like myself, many people DO NOT like to *HAVE TO* fight and play in groups. A lot of people play RPG and adventure games for the atmosphere and people, but they also like to do things on their own. In EQ, you CANNOT fight and hunt solo. If you do you are monster food. In AC almost anyone can hunt solo and reap the rewards of solo hunting.

Like I said this is a biased review, but everything I wrote here is true, think about it.

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