Gun.Smoke is very similar to Commando, another Capcom game, but with several differences. Whereas Commando is a run and gun game, this game is a scrolling shooter in which the screen scrolls upward automatically and players only have three ways to shoot, using three buttons for left, right, and center shooting. However, a player can also change the way the gunman shoots through button combinations. A player can still die by getting shot or struck by enemies like in Commando but improve protection by getting special items, including a horse, for protection up to three hits; boots, for speed of movement; bullets, for faster shots; and rifles, for shot length. These items are found by shooting barrels and rifles, boots, and bullets can stock up to five. Also, there are other items that are used for points like stars, bottles, bags, dragonflies, and cows, but two other items to watch out for are the yashichi, which is a 1up, and the cattle skull, which reduces Billy's power. There are obstacles in the game such as streams, buildings, and hills but they do not cause damage to Billy even if he is caught between the screen and the obstacle (this will, however, kill the horse).
Name and weapon Description Prize money Billy Bob The hero of the game. He is the bounty hunter that is after 10 of the most dangerous men in the west. He is armed with two revolvers, and wears a 10 gallon hat, a blue shirt, white vest and jeans. Master, Winchester Round 1 boss. He is said to be fast with a rifle, AKA a winchester. He wears a hat with a blue scarf, a blue shirt, and brown overalls. Master shoots while standing up but, if he is hit he crawls on the ground to avoid Billy's shots. $10,000 Roy, Knife Round 2 boss. Roy is a dead eye when it comes to using knives. It is said Roy can throw knives as fast as bullets fly. He wears a flat brim hat with knives holsters and red clothing. $12,000 Ninja, Darts Round 3 boss. He is a ninja who can disappear and reappear to keep his enemies confused to where he would pop up next. Ninja is armed with shurikens (called "Darts" in the game) which he throws while jumping through the air. He wears a red ninja outfit. $15,000 Cutter, Boomerang Round 4 boss. He is a bald-headed cretin who carries two razor-sharp boomerangs to cut his victims to pieces with. He wears a U.S. Cavalry-like uniform with gloves. $15,000 Pig Joe, Dynamite Round 5 boss. Pig Joe is a big fat slob who is armed with dozens of dynamite sticks. He must be a fire-eater too because he also spits fireballs. Pig Joe is shirtless and has dynamite sticks strapped to his waist and two sticks strapped to his head. $20,000 Wolf Chief, Shot Gun Round 6 boss. He is the chief of a corrupt Indian tribe who does his dirty work. Wolf Chief is armed with a shotgun. He wears a feathered headress with red clothing. $80,000 Goldsmith, Double Rifle Round 7 boss. He is claimed to be the ultimate frontierman. Goldsmith is armed with two rifles, he rolls on the ground to avoid enemy attacks, and mostly shoots when there is some distance between you and him. He wears a blue outfit with a brown jacket. $20,000 Los Pubro, Double Pistol Round 8 boss. He is actually the same as the player character because he carries two pistols. Los Pubro is a bandit from Mexico and he wears a sombrero with a light blue vest and blue clothing. $25,000 Fat Man, Machine Gun Round 9 boss. He is a big guy who carries a gatling gun with ease and uses it to mow down enemies like weeds. He is shirtless just like Pig Joe. $30,000 Wingate Family, Machine Gun & Rifle Round 10 boss(es). They are a family of criminals consisting of a father and two sons. They are said to be the most dangerous of the 10 villains because the sons are ace shots with their rifles and their father carries a huge Minigun that spreads bullets wider than a shotgun. Like Master, Pa Wingate will crawl on the ground when hit to avoid Billy's shots. The Wingate sons are dressed in black and Pa Wingate is dressed in red with a belt of bullets strapped across his chest. $80,000 Common enemies These are just the guys Billy fights before and during a boss battle. They consist of gunslingers, demolitionists, snipers, riflemen, knifemen, and Indians. Note: Two versions of Gun.Smoke were released under license in America by Romstar. One follows the same sequence of bosses as above; in the other, the third and sixth levels are swapped, so that Roy is followed by Wolf Chief, and Pig Joe is followed by Ninja. The other version also removes the boss rundown, as seen in the beginning of every other variation of the arcade game.
The game was later ported to the Nintendo Entertainment System and Family Computer Disk System in 1988. The objective is to free the town of Hicksville from the band of criminals known as the Wingates. But in order to capture their most dangerous henchmen, in each stage the player must retrieve a Wanted sign of said henchman, otherwise it is impossible to clear the stage. The NES version also has different music. In this game, the main character is a bounty hunter named Billy Bob.
Even though the NES version stayed true to the gameplay of the arcade version there were major changes done:
Only six of the ten bosses were in this version (Master, Ninja, Cutter, Wolf Chief, Los Pubro, and Fat Man).
Billy was given extra weapons like: a shotgun, a machine gun, a smart bomb, and a magnum.
Bullets are used for ammo for the extra weapons.
A storyline is built around the game: in 1849, the Wingates attack the town of Hicksville, kill the Sheriff, and raid trouble every day until Billy comes (with a sunset behind him).
The Wingates in the game are a gang instead of a family of 2 sons and a father.
You can purchase weapons and items from people
Four of the bosses had their names changed. Master's name was changed to Bandit Bill, Wolf Chief was changed to Devil Hawk, Fat Man was changed to Fat Man Joe (a knockoff of Pig Joe) and Los Pubro was changed to Wingate.
Los Pubro was made the final boss in the NES version as Wingate with a slash over one of his eyes, a cape, and armed with a gatling gun.
The other bosses had their appearances changed too. Bandit Bill (Master) now wears a red shirt and blue jeans. Cutter wears a baggy blue sleeveless shirt and red pants. Ninja wears a purple ninja outfit with no mask and sports a ponytail and he shoots shurikens that split into fours. Devil Hawk (Wolf Chief) is now shirtless and uses fireballs as his weapon. Fat Man Joe wears an armored plated shirt and uses a bomb gun.
There is another type of yashichi that will give you temporary invincibility.
Though virtually identical to the NES version, the FDS version featured several differences from the NES version:
This game, like virtually all other FDS games, feature load times.
The font is similar to what is used in most Capcom games on the Famicom/NES. However, on the NES version, the font is changed to the military-font, also seen in the arcade version.
"In America" is called "In 1849".
Bandit Bill's mugshot on the wanted poster is slightly different in both versions of the game. In the FDS version, his shirt has an open collar, with part of his body showing. In the NES version, his shirt has a scarf around it. On top of that, the mugshots for the wanted posters were originally more colorful looking, whereas in the NES version, they're a bit more realistic looking.
In this version, the shopping music features less instruments. Also, many of the tunes featured in the NES version are nowhere to be found in this version, and instead recycle the same music for certain scenes in the game. This is due to the limited memory space in FDS disk cards.
There is no game demonstration like there is in the NES version
After beating the game the first two times, the player is rewarded with a Japanese message that tells the player to try the game again. After the third time, the player will be rewarded with a simple message that says "THE END". The Japanese message was thrown out in the NES version, instead of being translated into English.
In both the NES and Disk System versions of the game, the game has to be beaten 3 times in order to obtain the true ending, in which the player is rewarded with a simple message that types out as "THE END."
The soundtrack for the arcade version was composed by Ayako Mori. On August 25, 1986, Alfa Records released a limited edition soundtrack, featuring all of the music from the arcade version, as well as two unused tracks. Its catalog number was Capcom Game Music - 28XA-94. [show]Track listing
"Introduction BGM (Rounds 1, 4, 7, and 9)"
"Main BGM (Rounds 1, 4, 7, and 9)"
"Round 1 Boss BGM (Master)"
"Round Clear BGM (Rounds 1, 2, 4, 5, 7, and 9)"
"Introduction BGM (Rounds 2 and 5)"
"Main BGM (Rounds 2 and 5)"
"Round 2 Boss BGM (Roy)"
"Introduction BGM (Rounds 3, 8, and 10)"
"Main BGM (Rounds 3, 8, and 10)"
"Round 3 Boss BGM (Ninja)"
"Round Clear BGM (Rounds 3, 8, and 10)"
"Round 4 Boss and Round 7 Boss BGM (Cutter and Goldsmith)"