Resident Evil 2, known as
Biohazard 2 (
バイオハザード2,
Baiohazādo Tsū?) in Japan, is a
survival horror video game originally released for the
PlayStation in 1998. Developed by
Capcom as the second installment in the
Resident Evil series, its story takes place two months after the events of the first game,
Resident Evil. It is set in Raccoon City, a Midwestern American mountain community whose residents have been transformed into zombies by the T-virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the T-Virus.
The gameplay of
Resident Evil 2 focuses on exploration, puzzle solving and combat, and features typical survival horror elements such as limited saves and ammunition. The game's main difference from its predecessor is the "Zapping System", which provides each playable character with unique storylines and obstacles. Developed by a team of 40 to 50 people over the course of one year and nine months,
Resident Evil 2 was directed by
Hideki Kamiya and produced by
Shinji Mikami. The initial version of the game, commonly referred to as
Resident Evil 1.5, differed drastically from the released product and was scrapped at a development stage of 60–80 percent, after being deemed "dull and boring" by the ...