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Streets of Rage 2, known in Japan as Bare Knuckle II: Shitō he no Chinkonka (ベア・ナックルII 死闘への鎮魂歌, lit. "Bare Knuckle II: The Requiem of the Deadly Battle"?), and in Europe as Streets of Rage II with a Roman numeral, is a side-scrolling beat 'em up released by Sega in 1992 for the Sega Mega Drive/Genesis. The game is also playable in the game Sonic's Ultimate Sega Genesis Collection. It is the second game in the Streets of Rage series, a sequel to Streets of Rage and followed by Streets of Rage 3. Its soundtrack is by Yuzo Koshiro.
The game introduced two new characters: Max Thunder and Eddie "Skate" Hunter (known as Sammy Hunter in Japan), brother of Adam Hunter from the original game.
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[edit] Gameplay

Though Streets of Rage 2 plays very similar to its predecessor it improves and refines much of the gameplay. The biggest change is the replacement of the original special attack, which was calling a police car to damage all on-screen enemies, with individual special attacks performed by each character, that depletes some of their health. Each character's move list has been expanded and edited to make them very individual to play instead of similar with different handicaps.
Enemies are also improved; all are given life gauges (previously only Bosses used them) and names, and like the selectable characters, given bigger and more individual movesets. There are many new enemies, including Bikers, Ninjas, Kickboxers and Robots.
There are also changes to the weapons that can be picked up. The pepper shaker and the Bottle from the original game have been removed. The knife has been tweaked, so the player can throw it at will, whereas in the first game the it could be thrown by accident by the player. As a trade-off, the knife does much less damage when thrown in Streets of Rage 2. A kunai has been added, with the same functionality as the knife. The baseball bat from Streets of Rage is replaced by a katana, which performs the most damage of any weapon in the game.
Aside from the differences in weapons and enemies, the characters themselves are given some special abilities and handicaps. In addition to their traits and individual moves, the characters now have a "semi-special move": a powerful, non-energy-draining attack, performed by double tapping a direction and pressing punch. Also, Skate had the ability to dash when a direction is double tapped, a feature carried over to all characters in Streets of Rage 3.

[edit] Synopsis

[edit] Plot

A year has passed since the events of Streets of Rage. To celebrate the defeat of the mysterious "Mr. X" and his syndicate the previous year, Adam Hunter, Axel Stone, and Blaze Fielding met at their favorite nightspot in the city and spent their time reminiscing about their vigilante crusade against "Mr. X" and his organization. Axel and Blaze had moved out of the city after the adventure from last year. Axel has begun working as a part-time bodyguard and Blaze teaches dance classes. Adam has since rejoined the police force and lives in a small house with his younger brother.
The next morning, Axel received a phone call from Eddie 'Skate' Hunter, Adam's younger brother. Skate had arrived at home from school and was shocked to find his house in ruin and his older brother missing. Attached to the front door was a picture of Adam chained to a wall at the feet of Mr. X. The criminals began to retake the streets once more. Beatings and lootings took place regularly and in broad daylight. Chaos reigned in the city, far worse than before.
Realizing that "Mr.X" and his syndicate has returned for revenge against him, Skate and Axel waste no time in telling Blaze about the unexpected situation and Blaze herself is determined to help Axel out in defeating "Mr. X" and rescuing Adam. Accompanied by Adam's young brother Skate and Axel's friend, a professional wrestler named Max Thunder, Axel and Blaze set forth on a rescue mission, which will take them from the city all the way to "Mr. X"'s hideout on a desolate island.

[edit] Endings

Unlike the other two games in the series, this game has only one ending, the "good" ending where Mr. X is defeated and Adam is rescued. The five heroes then take a helicopter to leave Mr. X's island.

[edit] Rounds

Streets of Rage 2 features much longer levels, each with multiple settings. Building from Round 3 in Streets of Rage, the game also expands on weather effects, like rain and mist.
Gameplay of Streets of Rage 2 features standard side-scrolling beat'em up mayhem
  • Round 1: Downtown
  • Round 2: Bridge Under Construction
  • Round 3: Amusement Park
  • Round 4: Baseball Stadium
  • Round 5: The Ship
  • Round 6: Mr. X's Private Island
  • Round 7: Munitions Plant
  • Round 8: Syndicate Stronghold

[edit] Release versions and ports

In Japan, and in Europe, Streets of Rage 2 uses Roman numerals (Bare Knuckle II, Streets of Rage II) and Blaze's up-skirt jump kick sprites are intact. The Japanese version also shows Mr. X smoking a cigar, which was edited out of the EU/US version. The Japanese version gives Skate's first name as Sammy, but in the European and US versions, his name is Eddie. The European version gives Max's second name as Hatchett; the US and Japanese versions give it as Thunder.
  • Beta Version via ROM Emulation, a beta version of the game's first level is playable. It is semi-complete with moves, areas, rain effect and all sound effects missing. The bar area is much shorter and without breakable tables and chairs, and the Electra mini-boss is missing, replaced by a Donovan sprite named Singer. Barbon, the level's boss is scrambled when performing certain moves and will respawn three times upon defeat. After that, the player is stuck in the Boss Area. Max Thunder uses a completely different sprite set, giving him a more gorilla-like appearance. Axel's special moves were also changed for the final, in this beta he uses two attacks similar to Sagat's Tiger Uppercut and Ryu and Ken's Hurricane Kick from Street Fighter II. It also features a different background music (this one named officially "Walking Bottom"), more similar to the tunes found within Streets of Rage.
  • 8-bit Versions the Sega Master System and Sega Game Gear versions of Streets of Rage 2 are quite different from the Mega Drive original, and to each other, similar to the Master System/Game Gear version of Sonic the Hedgehog, they are, in truth, different games. As well different levels and the inferior graphics, Max Thunder is omitted from both. The Game Gear version does not show enemy names.
  • Arcade Version An arcade version of Streets of Rage 2 was released onto Sega's Mega Drive based Mega Play hardware. It uses a regular credit system. In this version, all 1-ups have been replaced by money bags, there is no in-game timer and the difficulty levels are one step above the Mega Drive version. Scoring is kept by number of KOs, instead of damage inflicted.
  • Collections Streets of Rage 2 was collected in the Sega Smash Pack for Sega's final home console the Dreamcast. There is also a port of the game as well as the first and third games on the Japanese version of Sonic Gems Collection for the PS2 and Nintendo GameCube. The ports on Sonic Gems Collection are Genesis perfect and are the Japanese versions of the games (they are also available on GameTap). The game appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
  • Virtual Console On May 15, 2007, the game was released for Japan's Virtual Console, and then released on North America's Virtual Console on May 21, 2007. On June 1, 2007, it was released on Europe's Virtual Console.
  • Xbox Live Arcade On August 29, 2007, Streets of Rage 2 was released on Xbox Live Arcade for the Microsoft Xbox 360 console. This version features filtered graphics and online co-operative play.
  • iOS The original game was released for iPhone and iPod touch in April 2011.
  • PSN/PSN+ Streets of Rage 2 is also available for free download as part of Sony's "PSN+" Service, or for £3.99 on "PSN"

[edit] Cultural references

  • Some levels of the game have references to the Japanese name of the series. In the second half of Round 3-1, there are arcade machines that say "Bare Knuckle", posters featuring "BK2", and advertisements in Round 4 that say "BAREII".
  • It has also been said that the background music for the stadium scenes (officially named "Under Logic") bears a resemblance to The Shamen's 1991 hit "Move Any Mountain".[2]
  • The Stage 4 boss "Abadede" bears a strong resemblance to that of the former professional wrestler The Ultimate Warrior, who had worked for the WWF in the early 90's.
  • The first of the three fat enemies in Stage 5 is named "Heart", as a reference to the popular manga Fist of the North Star (original Japanese name Hokuto No Ken), which featured an extremely overweight martial artist called Heart.
  • The character Skate resembles the eponymous playable character from the game DJ Boy, another side-scrolling beat 'em up. This arcade game, developed by Kaneko, was later published by Sega on the Mega Drive. In fact, Sega changed the in-game name of the character from "Sammy" in Bare Knuckle 2 (Japanese release) to "Skate" in Streets of Rage 2 (U.S. release); American Sammy licensed the arcade game for U.S. distribution. Skate is the character's nickname in both incarnations; his first name in the non-Japanese versions is given as Eddie.

[edit] References

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review by . February 18, 2012
posted in The Gaming Hub
Ya gotta love the brawler! The most stupidly fun genre of gaming during the 16-bit era, brawlers were everything video games were meant to exemplify back then: Walking around, just beating the living crap out of absolutely everyone in sight, not worrying about the potential consequences. With Streets of Rage 2, brawlers were at their greatest height as a genre, and Capcom's Final Fight and Sega's Streets of Rage series were about as good and fully realized as brawlers could ever be.     Streets …
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