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ToeJam & Earl III: Mission to Earth

1 rating: 5.0
Video Games

The Toe Jam & Earl franchise is an anomaly to the trend of hyper-realism and violence in video games, and this latest addition to the series excels at creating another gloriously fun and wacky cartoon experience. The goal ofToe Jam & Earl III: Mission … see full wiki

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1 review about ToeJam & Earl III: Mission to Earth

I bought an XBOX for this game

  • Nov 30, 2002
I steadfastly refused to purchase an XBOX when they came out. I am not a huge fan of Microsoft­® products, and the XBOX didn't really have any games that I wanted to play anyway.

However, when Sega® pulled out of the hardware market, the up and coming Toe Jam & Earl 3 game that had been slated to come out on the Dreamcast -- was suddenly in limbo. When the game developers announced they would be releasing TJ&E3 on the XBOX, as an EXCLUSIVE title, a lot of long time Sega fans went into hysterical convulsions -- including me.

I dragged my feet for a long time on this issue, but the bottom line was I wanted this game, and I needed an XBOX to play it (and I didn't want to rent the system or the game) -- so I went out and bought both the game and the system on the same night.

I got the XBOX bundled with two games (GT Racing and Jet Set Future -- neither one of which I care for), and the new S-controllers. And popped in the game. All I can say is ...


[Let us pause for a moment of silence to appreciate that "wow"]

The game is wonderful! It is almost EXACTLY like the first game in almost every detail, except it is bigger, better, and beautiful!

The graphics are stunning, the controls are crisp and responsive, and the game play is out of this world (pun intended). I won't bore you with the storyline because I am sure you already know the story line from the Editorial Review, and past history.

I cannot say enough good things about this game. New earthlings to play with, along with most of our favorites -- devils, tourists, shopping cart lady, lawn mower man, cupid, crazy mortar chickens, insane dentist, etc.

Then to add a REALLY neat aspect to the game, the developers gave the characters the ability to fight the earthlings without presents (it was a real drag in the first game to have to run from earthlings if you ran out of presents) -- by using what Lamont the Funkapotamus calls "Funk Fu." Which is a silly title for a martial art based on being funky. You can progress in belt rank all the way up to black belt -- and if you outrank or equal an earthling in Funk Fu, then you can use your Funk Fu attacks to convert them to the ways of Funk! If the earthling outranks you, then you need presents or other special techniques to convert them, but it can still be done.

The only complaint I have about this game is that once you reach the rank of black belt (and the title of FunkLord) then all the points you earn after that point don't count towards anything. The points cap out at 125,000. Which then gives you zero incentive to convert any more earthlings after that point. But I suppose the developers were trying to create the frantic pacing of the last few levels in the first game where you just popped in, grabbed what you needed then hightailed it to the elevator!

If I could give this game 10 stars I would!

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