An electronic game that involves interaction with a user int …
Alan Wake is a survival horror video game developed by the Finnish Remedy Entertainment and published by Microsoft Game Studios that was released in Europe on May 14, 2010 and in North America on May 18, 2010 exclusively for Xbox 360. A psychological thriller, the plot follows thriller writer Alan Wake in uncovering the mystery behind the disappearance of his wife while both on vacation in idyllic small-town Bright Falls, and having to deal with blackouts and visions of characters and ideas from his latest novel, which he cannot remember writing, coming to life.
The story plays out in an episodic format, with a television show-style presentation where each episode/chapter brings another piece to the puzzle of the main plot. Remedy has confirmed that Alan Wake is only the first season of a bigger story, opening the door for future sequels.
Light plays a significant role in gameplay. The enemies, called "the Taken" in the game, are sensitive to light, encouraging the player to take advantage of environmental light sources and placing significant emphasis on the flashlight as a primary weapon.
A major element of gameplay is the discovery and collection of manuscript pages, which describe scenes that have yet to occur and act as warning and instructions for proceeding through the episodes. Other collectibles include collection of coffee thermoses, discovering TV shows, radios, and signs in the game world.
Originally, Remedy promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. However, in an interview with Finnish magazine Pelaaja and British magazine Edge, this feature is stated to have been removed, with Remedy opting to focus on a compelling storyline over sandbox-style gameplay. "That being said, this path that the player is on is quite wide at times and all through the game there is a lot for the player to explore, but it's not a free-roaming sandbox," said Sam Lake of Remedy.