If you can put up with the cutesy graphics, Grandia is one of the longest, most compelling, and most character-driven role-playing games you'll ever spin in your PlayStation. By the time we finished this massive quest, we really cared about the game's characters. (By comparison, our interest in Final Fantasy VII was focusing more on getting from one transition movie scene to the next). The main story line is standard role-playing fare. The powerful General Baal has plans to unleash something of a Pandora's box on the world, and you can guess whose job it is to stop him. Grandia provides a world packed with colorful characters who are fun to talk to, and the unconventional combat system lets players pick and choose their fights. The characters in your party grow, as do their magical skills and weapons, meaning there's always some new accomplishment just around the corner that keeps players adventuring long into the night.
The Sega Saturn was, for all we can really say, a flop. In 1997 an RPG came out in Japan on the System called Grandia. It became incredibly popular on Japan. It never made it here to states and despite its popularity in Japan... it was eclipsed by Final Fantasy VII. The game then had a port which came to the Playstation in 1999... and that was actually released in America. Unfortunately Grandia was once again eclipsed by a Final Fantasy. This time Final Fantasy … more
Strange how some people regard Grandia as the best Saturn RPG and one of the best on the PlayStation. While Grandia possesses some interesting qualities, it is completely dismantled by a series of devastating flaws that cripple the game. This review will be formulaic, but it will get the point across. The graphical engine was very good. 2D characters and 3D environments that can be rotated at will. I like nuances, and Grandia possesses many. I like knocking over teapots and … more