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“Halo: Reach,” developed exclusively for Xbox 360® by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking “Halo” games that have raised expectations for what can be achieved in a video game.

Product Overview
In “Halo: Reach,” players experience the fateful moments that forged the “Halo” legend. It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.

Once the campaign is over, the battle continues online with an unparalleled multiplayer experience that expands on the award-winning suite of features that helped define the Xbox LIVE experience.1

The “Halo: Reach” multiplayer beta, on track to be the largest beta program of its kind on any console, is expected to see millions of participants when it begins May 3. Players can access the multiplayer beta on Xbox LIVE through the “Halo 3: ODST” disc.2

Product Features:
  • Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear.
  • An intense campaign. Live the events that set the stage for the “Halo” trilogy as the UNSC and Covenant clash at the height of their military power. New weapons and abilities complement the familiar “Halo” arsenal for the largest-scale battles ever witnessed in the “Halo” universe. Fiercely cunning artificial intelligence (AI) adds depth and complexity to each encounter, helping make every play-through a unique and epic experience.
  • Stunning technical advancements. “Halo: Reach” takes a massive leap forward through all-new engine technology designed to take full advantage of next-generation graphics, audio, special effects, AI and animation while continuing to expand on the campaign, cooperative and multiplayer sandbox in a way that only “Halo” can.
  • The definitive multiplayer experience. “Halo: Reach” builds on the success of its predecessors, setting a new standard for competitive gameplay, customization, variety and community integration.1
  • Unparalleled feature suite. “Halo: Reach” expands on the industry-leading suite of features found in “Halo 3,” including four-player cooperative campaign play, split-screen support, saved films, screenshots and exciting new surprises that have yet to be revealed.
About “Halo”
The “Halo” franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” (2001), the critically acclaimed and record-shattering series of games has since inspired multiple New York Times best-selling novels, comic books, action figures, apparel and more.

Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the Xbox LIVE online entertainment network. To date, more than 34 million copies of “Halo” games have been sold worldwide, driving more than 2 billion hours of gameplay by people connected to Xbox LIVE.

About Bungie
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 20 years, it has produced games such as the “Marathon” trilogy, the first two “Myth” games, the “Halo” trilogy, “Halo 3: ODST” and now “Halo: Reach.” The “Halo” series has been hailed as classics by critics and gamers around the world, breaking both sales and Xbox LIVE records throughout the past decade. Bungie became a private company, independent of Microsoft, in October 2007. More information on Bungie can be found at

The information contained in this fact sheet relates to a pre-release product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when it is first commercially released. This fact sheet is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to the fact sheet or the information contained in it.

1 Xbox LIVE Gold Membership required for online multiplayer gameplay.
2 Xbox LIVE Gold Membership and hard drive required for online multiplayer beta.

© 2010 Microsoft Corporation. All rights reserved. Microsoft, Halo, the Halo logos, the Microsoft Game Studios logo, Xbox, Xbox LIVE, the Xbox logos, and Xbox 360 are trademarks of the Microsoft group of companies. Bungie, the Bungie logo,, and the logo are registered trademarks of Bungie LLC, and are used with permission. All rights reserved.

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Number of Players:  Single player, Multi-player
Publisher:  Microsoft Game Studios
Developer:  Bungie Software
Console:  Xbox 360
Genre:  First-Person Shooter
Release Date:  September 14, 2010
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review by . May 26, 2010
posted in The Gaming Hub
Spartan silhouette.
I'm a moderate fan of the Halo franchise and I'm happy to be one. Bungie never seems to disappoint when it comes to creating a gung-ho, action-packed, science fiction universe in which aliens are just as good at building intimidating firearms as humans are. For some people it's the engaging storyline that pulled them in. For others, the lush environments provided a beautiful alternative to the standard color palette of contemporary war games such as the Modern Warfare and Battlefield series. For …
Quick Tip by . September 16, 2010
As expected, my first foray into the Halo Reach online battles was... discouraging. The maps look great even though I spent most of my time "respawning".
Quick Tip by . September 14, 2010
Halo Reach was released at midnight, so I'm already 16 hours behind the competition!
Quick Tip by . August 14, 2010
posted in The Gaming Hub
I don't have the patience or skills to hang with the online community, so I'm hoping for a robust single player campaign. However, I'm anxious to see the custom maps that the community comes up with.
Quick Tip by . May 25, 2010
posted in The Gaming Hub
With a few more tweaks to certain overpowering combos (energy sword/shotgun + active camo loadout), Bungie could have a well-balanced hit.
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