The 2001 PS2 Modern Action Adventure video game
In 2004 there were two games in particular the gaming world was focusing on. Halo 2 and Grand Theft Auto: San Andreas. There was one game, however, that went by almost seemingly unnoticed. Hideo Kojima's Metal Gear Solid 3: Snake Eater. While Halo 2 and Grand Theft Auto sold better, gamers who went with Metal Gear Solid 3 were immersed in a fantastic story that was well crafted.
Depending on your environment you'll have to change camo. How invisible you are to the enemy is represented by a percentage. It's a neat system, but you'll find yourself having to switch camo a lot during the game. This means you'll have to keep going into the menu. It's a good system, but eventually begins to grate on the nerves because of the unusual amount of time you'll spend switching camos. The effectiveness of the camo is also dependant on whether you're standing, crouching or on your stomach. The lower you are, the more concealed you are. The game pretty much begs you to crawl virtually everywhere. Some do, however, have a unique effect, and you may want those considering how much smarter your adversaries have gotten since Metal Gear Solid 2.
CQC is much more complex than just the standard punches and kick. With CQC Snake is able to better use guards as a human shield, hold up enemies at knife point and even slam them to the ground. At knife point he can even interrogate guards to get information. It's much deeper than the basic punch kick combo found in the two games before it. Just the same, it gives the player more means to go through the game none lethally. What did you think of this review?