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Shooter StarfIghter Sanvein

1 rating: -3.0
Shooter / FPS video game by A1 Games for the PlayStation 1

Shooter Starfighter Sanvein Playstation Game NEW Description Shooter Starfighter Sanvein Playstation Game NEW You will receive 1 sealed game! Payment Our preferred method of payment is PayPal. We consider this to be the most secure way to pay over the … see full wiki

Release Date: 27 December, 2000
1 review about Shooter StarfIghter Sanvein

It's a Shooter! It Will Even Tell You That!

  • Jan 5, 2010
Rating:
-3
Pros: Great trade bait for people who don't know video games

Cons: This isn't even funny. I can't think of anything snarky enough to say

The Bottom Line: Actually, now that I think of it, it's not even worth five dollars.

Here is one of my recovered Netjak reviews, originally published on March 15, 2005:

Lately, I’ve been obsessed with shooting games. And the one shooting game that’s been dragging me in more than any other is Einhander. However, this review is not about Einhander. Being the rare game that it is, I have never played it. I’ve never even seen Einhander in any of my local video game stores, so I only know of the game by reputation. So why, and how, am I so taken by it? Because after playing the atrocity known as Shooter: Starfighter Sanvein, I know that even if all the hype behind Einhander is indeed merely hype, it’ll still be better than Starfighter Sanvein. You can tell a game will be bad if the genre the game belongs to is slapped onto the cover as part of the title, and Shooter: Starfighter Sanvein doesn’t disappoint in that respect. It’s THAT bad. 

There is no background story. I don’t mean that in the “it’s too simplistic to be worth talking about” sense. There is literally no story, which is kind of a shame, since I was really looking forward to finding out just what a “sanvein” is. On the other hand, it saves me time. 

Shooter: Starfighter Sanvein was promoted as a 3d shooter. Don’t believe that. Being able to move around in every direction does not constitute as being a 3d shooter. It merely means you can move in every direction in two dimensions, like in Asteroids. The difference is that in Starfighter Sanvein, there’s no separate button you have to press in order to activate the rocket that flies your ship across the screen. Instead, all you have to do in order to move from one end of the board to the other is press the d-pad in the direction you want to go in. While this is actually one of Starfighter Sanvein’s good aspects, your ship has a very slow acceleration time, which makes it very vulnerable to enemy fire. Therefore, it’s tough to maneuver around in the few spots where enemy fire is actually a threat. The awkward flying habits of your chosen starfighter are made worse by the fact that you’ll constantly be bouncing off the walls of whatever board you’re playing in. Overall, Starfighter Sanvein has gameplay mechanics that make you feel like you’re playing a game of pinball – not as the contestant, but as the ball. 

I’ve always felt that one of the dumbest ideas that ever existed in video games was the timer. In some cases, timers aren’t completely absurd – it’s perfectly reasonable to make your character get hurt if he can’t escape the blast radius of a bomb before it goes off. In other instances (Mario and Sonic, for example), though, I just don’t get it. Starfighter Sanvein has the worst timer I’ve ever seen. It will inevitably run out, thus automatically ending your game. While you can earn extra time by defeating bosses (and ONLY bosses, despite what the package says), this feature is effectively countered by the 90 seconds that are hacked off the clock every time you take a hit. Life in Starfighter Sanvein is measured by the timer, not an energy bar. This life-time idea is incredibly stupid in itself. You’re invincible, and then your game ends. Fortunately, you have an unlimited number of continues with which to rise from the grave and fight until the final boss dies. Then again, you’d have to. 

The actual gameplay in Starfighter Sanvein suffers from a lack of flow. The game has stop/start action, which robs it of challenge and intensity. Here’s the way it goes: You go to a board. You fight bad guys of randomized numbers, one to four per board. The game returns you to the board selection screen, where you select another board, fight the enemies there (and probably knock them off in less than ten seconds), and return to the board selection screen to keep repeating yourself like this. It’s not so much a test of your reflexes as it is your ability to press the fire button really fast, and the complete lack of power-ups means that your actions won’t vary. This means there’s no incentive to come back to the game once you’ve beaten it (which won’t take longer than an hour and a half- maybe). 

The enemies in Starfighter Sanvein act a lot like your ship does. They fly around the screen, randomly spitting out bullets, and have no intelligence to speak of. The atrocious level design means you won’t be fighting more than four at one time. The thing that really burns me, though, is that you’ll be seeing a lot of the same bosses over and over and over again, but their difficult is extremely inconsistent. You’ll fight a boss on one level, and almost run out of time fighting him. Later on, often in that very same level, you’ll fight him again, and literally beat him in four seconds. This is very odd, considering the lack of power-ups. There is also more variety in bosses than in regular enemies – I honestly think I could count the varieties of non-boss enemies on my right hand – and my right hand is missing two fingers. 

The graphics are extremely clean. Unfortunately, that’s the best thing I can say about them. In this day and age, on a simplistic Playstation game that was released in 2000, I experienced slowdown. Slowdown alone should be enough incentive to keep people away from this game, but that’s not the only graphic problem, just the worst. The game contains no real backgrounds, just jumbles of randomly layered, indecipherable, translucent Paintshop designs which do nothing but take up space. The starship designs are arguably the worst ever seen in the genre. A lot of enemies look like they were inspired by formless piles of scrap metal. 

You can probably guess what I’m going to say about the sounds now – poor to poor. While you can’t expect a sweeping, epic score for shooting games, you can at least expect a bit of variety. Starfighter Sanvein has one annoying and generic track that plays in an endless loop, and some boss music. There are also the typical grainy voices heard in the background, but you’ll never be able to figure out what they’re saying. Finally, for the record, Shooter: Starfighter Sanvein is the only shooter I’ve ever played in which the sounds were drowned out by the music. 

Shooter: Starfighter Sanvein was born to live in the bargain bins. Performing my regular pre-review research, I learned that the shipping price for this game was five dollars. That’s all anyone really needs to know. Five bucks – you get what you pay for.

Recommended:
No

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