Star Wars Knights of the Old Republic II: The Sith Lords
Smug Statement: The Sith Lords is smart, deep, dark, and stands as the best thing to happen to Star Wars since Timothy Zahn penned the extraordinary Heir to the Empire trilogy. Much like a Padawan learning the ways of the Force from a Jedi Master, Obsidian … see full wiki
KNIGHTS OF THE OLD REPUBLIC II takes place about five years after KNIGHTS OF THE OLD REPUBLIC ended. Lord Revan has disappeared. The Jedi were wiped out in the war that followed and the Sith seem firmly in control of much of the galaxy. The game begins with your character, known as The Exile, sitting half-naked in a prison cell aboard an apparent mining station. There are dead people all around and most of the robots have seemed to go insane. The Exile has no lightsaber, but does have Force powers. As the game progresses, you learn more about The Exile from rather frequent cut-scenes. The ultimate choice lies between choosing to return to the Jedi or to fully embrace the path of the Sith. The path isn't exactly as clear as it was in the original KNIGHTS OF THE OLD REPUBLIC. People give advice, but commit actions that are in opposition to what they advised. Some characters appear to be allies, when in reality they are enemies hoping for your characters downfall.
There are also some of the same characters from the first game. Some of these pop up as additions to your party, while others are part of the storyline and appear mainly in cut-scenes. The Ebon Hawk is also back and is the ship that your character uses to get around the galaxy in.
The workbench can be used not just to upgrade items, but to make new armor and weapons as well. An additional lab station has been added, too, that allows for the creation of medical devices and explosives. These stations can be located on just about every location.
Pazaak has gotten more interesting with the addition of a few new cards and a first play rotation. The racing games have also been improved, but I didn't spend too much time on those. I was more interested in the storyline of the game.
The fighting seemed to be much easier than in the original KNIGHTS OF THE OLD REPUBLIC, especially towards the end of the story. This could be because the game seems to autosave more often, allowing progression to happen faster. Overall, enemies seem to die easily and without doing much damage. The one exception I found was in the Jungle Tomb on Dxun. I don't know why, but I found the Sith Masters there to be particular difficult to defeat. A component to the storyline that I really enjoyed, was having your character be able to teach and train other characters in either the ways of the Force. It was pretty neat to be able to have a small army of Jedi going into some of the final confrontations.
However, despite some of the improvements, KOTOR II is disappointing. After having played through KOTOR, I had a huge sense of accomplishment. It felt as though I had gone on a long journey and saved (or later when I played as a Sith, overtaken) the galaxy. There was even a cool scene celebrating the victory. KOTOR II doesn't have any of that. The ending of the game is terrible and leaves more questions unanswered than I had when I first started playing the game. But, it's not just in the ending. There are several times throughout the game that elements seem to end rather abruptly. That's not to say that playing the game isn't fun, because it is. There are times when the game is exciting, but overall KOTOR II just isn't as engaging as the original. Looking back at the gaming experience, it is as though the developers just rushed through the game to get it completed on time.
If you haven't played the original KOTOR, I recommend playing that first before playing KOTOR II. KOTOR II is fun to play, especially if you're a Star Wars fan, but it'll make more sense having played KOTOR first.
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