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In 2001, Super Mario Bros. 2 received another release (this time based on the All-Stars remake) as part of Super Mario Advance (which also contained a remake of Mario Bros.). Super Mario Advance was developed by Nintendo Entertainment Analysis and Development,[9] and was a launch title for the Game Boy Advance. The Super Mario Advance version of Super Mario Bros. 2 includes several new features such as the addition of the enemy Robirdo (a robotic Birdo acting as the boss of World 3, replacing Mouser), the addition of the Yoshi Challenge (in which players may revisit stages to search for Yoshi Eggs), and an all-new point-scoring system (a first for the game). Graphical and audio enhancements were also added in the form of enlarged sprites, multiple hit combos, digital voice acting, and such minor stylistic and aesthetic changes as an altered default health-meter level, boss-order, backgrounds, the size of hearts, Princess Toadstool being renamed to the now-standard "Princess Peach," and the inclusion of a chime to announce Stars.[10

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Publisher:  Nintendo
Developer:  Nintendo
Console:  Game Boy Advance
Genre:  2D Platformer
Release Date:  June 10, 2001
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review by . October 21, 2011
The legacy of Super Mario Bros. 2 is an odd one. On the one hand, it helped permanently define the Mario canon - the ability to pick up and throw enemies is in there in large part because of Super Mario Bros. 2. Birdo, Shy Guy, and Pokey also received their first introductions in Mario 2. It was Mario 2 which first cast Luigi as the tall, stringy, high-jumping brother of Mario. Yet, there are very few games in the Mario series which polarize gamers as much as Mario 2. The game is easily the dark …
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