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Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia,and June 27, 2008 in Europe.

The number of playable characters that players can control in Brawl has grown from that of Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters.[ Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.

The game received positive reviews with critics praising the game's entertainment value, despite issues relating to Brawl's loading times. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 93% on Metacritic and 92.6% on Game Rankings. It has sold a total of 8.43 million copies worldwide as of March 2009, and it is the fifth best-selling Wii game

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ESRB:  T
Number of Players:  Single-player, Multi-player
Publisher:  Nintendo
Developer:  Game Arts
Console:  Wii
Genre:  Fighting Action
Release Date:  March 09, 2008
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More Super Smash Bros. Brawl reviews
review by . February 21, 2011
posted in Siliconera Bounce
Super Smash Brothers Brawl is what I call the defining game on the Wii. Unlike other games that resort to using motion controls, this game returns to the use of a nonmotion guided control scheme to allow for a wide array of fun. At its core, Brawl is a traditional fighting game with the usual onslaught of combos, playable characters, and modes. However, surrounded by this core is excessively addicting gameplay, collectibles, music, and fan service.      Potentially, this game …
review by . August 10, 2009
posted in The Gaming Hub
Super Smash Brothers Brawl came out in March of 2008 and quickly became one of the bestselling games on the Wii.  It's certainly very popular at parties and with friends.  This is where Super Smash Bros. Brawl shines the most.  It's an overall fun game to play with friends, but it can be quite lonely as a singe player experience.  Nintendo has always had a way of making good multiplayer games and Super Smash is no exception.       Super Smash Bros. Melee was …
review by . October 26, 2009
posted in The Gaming Hub
Hours and hours of fun. The combat moves are fun, stages visually entertaining, and graphics pretty good. It's like the Gamecube version, but with better graphics and more characters and stages.The one-player is pretty engrossing as well.    Note: This game doesn't make too much use of the Wii remote, but then again that's probably for the best.
Quick Tip by . September 14, 2009
Soooo much fun!...Not to mention super nostalgic with all of the various Nintendo players resurfacing...
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