The second installment of the exciting .hack//G.U. trilogy immerses players back in “The World”. What if your actions in a game changed the course of your reality? What is reality? .hack//G.U. Vol. 2: Reminisce challenges players to ponder … see full wiki
.hack//GU volume 2 is much the same fare as .hack//GU volume 1 or even the original game series. You level up, you go on quests and you help your friends all with the ultimate goal of defeating 'AIDA'.
In this it hasn't changed very much.
What has changed is what you learn. Everything is not what it seems--either in the World or with your companions. For anyone who has watched the .hack//roots anime, a sort of prequel to the events of the beginning of the first game, you might understand my meaning better. Friends who were enemies at one time will now be your boon companions, while the people you might have trusted in the past will no longer be so trustworthy.
Controls are the same. Hitting the X button pretty much gets your point across with a smattering of the R1 function and some quick item usage if your 'healer' runs out. With such a straight forward approach you can't go wrong with either new players or old pros at RPG style.
Its a benefit to the player if you start the game at something higher then say level 40 (I began at level 44). I was told that as long as you are past level 30 you should do fine, but if you wish to have that extra jump up, then spend a few more minutes in the first game leveling some more.
What I found most interesting about this second series of .hack games is possibly the interactivity with the rest of the World. There is tons to explore outside of the 'game' itself. Forums--where you can learn new passcodes for new areas, learn hints at Tri-Edge's whereabouts or just find out interesting gossip, the Crimson VS game is interesting and easy to handle. Once you set up your cards the system does the battling automatically while you are playing.
The News and World features are also interesting. Not so much helpful in your quest inside the World it gives the player a better understanding of the world outside of the game (much the same function that the Liminality series gave to the original series of games).
All in all I would greatly recommend this game. It might not be the most polished game, and you'll get frustrated (in you're like me and the stupid Quests...oiy...), but ultimately its worth the hassle.
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