10 Video Game Twists that Changed the Industry!
Ah, gaming. The medium is still a little young (compared to Hollywood movies and EXTREMELY young compared to the long exhausting life of literature). Yet there are some games out there that have been able to really change the medium, or change the way we view certain aspects of the medium. No one here is asking you to like the games on these list. Only asking you to admit that at the time of their releases the things some of them did were big deals.
I think we all understand that say... Samus being a woman doesn't strike anyone as a big deal in 2010... but imagine playing video games in 1987 and seeing that? That's what this list is about. Trying to put some of the things here into some kind of historical context. There are, of course, more than ten games that have worked in changing the industry. But understand if we handpicked every game and I wrote about all of them... this particular list would've never been published.
The following things you'll find in this list are, for the most part, things which having a healthy reading about is what really makes you understand them. In short, how you feel about the game in and of itself is virtually irrelevent compared to the impact. Hating Metroid doesn't suddenly negate the influence of that particular twist. Or how it might've impacted the industry.
And let's also be honest... not every twist has an impact that still plays firm today. That's the beauty of some of these twists. Some are relevant to their time (games like Final Fantasy II have twists that, at the time were a big deal, but they're certainly no big deal now) and others are quite literally why some of us remember (or hate) certain games.
Lastly... and you'd think I wouldn't have to say this... but since we're talking about the twists and impact of some of these games you're going to get a TON of spoilers. If you complain about spoilers we're going to the glue factory and YOU won't get to come! Nyah!
Although I think that gaming is still something that's very complex. Something you can still get a lot of new out of. Even though a lot of them are becoming mere duplicates of other games. But it isn't the idea that's important it's always the execution. The same is true of any game's particular twists.
A couple more for you:
Ultima VI - there is no bad guy. You win the game through peace, love, and understanding.
Suikoden II - After spending the entire game confronting Luca Blight, it turns out there's another, more emotionally affecting bad guy.
Wing Commander III - A trusted friend turns out to be a secret enemy. This one pissed me off, and I still don't like it, but it happened.
Warcraft III - Arthas doesn't redeem himself, ever. This helped to shatter preconceived notions of how storytelling in games works, in my view.
Metal Gear Solid II - Since you mentioned several other games, this one had perhaps my favorite of any in the series. As you approach the end of the game, suddenly the game declares itself over in the middle of a massive battle. A tiny video in the corner shows the battle continues, but the game is telling you differently.
I'm not big on Warcraft. Wish I knew more about it, but Wing Commander is a series I adored for a while. Wing Commander III was awesome. And you'll eventually have to kill him. Suikoden II is something I'm always forgetting about. I love that game, but only got to play it once. Unfortunately, I never played Ultima VI, but if that's the case... I'm definitely going to pick that up.
If you can find it, and get around the old and clumsy interface, Ultima 6 is one of the greatest games of all time. I have a piece that's going to be published on it in the next couple months, which I'm excited about. But the interface is very difficult to get into for modern gamers, sadly.
Another twist - multiple POV characters in Halo 2. That one freaked people out. Along the same lines as the you're-not-Snake twist at the start of MGS2.