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Fighting game from Capcom

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Street Fighter IV delivers!

  • Mar 2, 2009
Rating:
+5

Being a long time fan of the street fighter series (especially Street Fighter 2 and its countless revisions), I have all but gave up on the hope of Capcom releasing a proper sequels for the decade old Street Fighter 3 with the demise of the US arcade scene and the decline of the fighting game genre in the last few years, the announcement of Street Fighter IV genuinely took me by surprise, but a pleasant surprise indeed!

When first booting up the new Street Fighter, the first thing I noticed is the shining new 3D graphics, as Street Fighter has always been THE 2D fighting game out there, this may upset some hardcore Street Fighter fans. But worry not! the 3D is merely cosmetic, once you spend some time playing, you'll forget that it's even modeled in 3D, as the game play is strictly taking place in the side view 2D plane and all the characters are modeled and shaded in a very cartoony/anime style, it only changes camera view when you pull off an super/ultra move that will go into a pre-set animation.

If you have experience with any of the previous street fighters, you'll feel instantly at home with the control, I have no problem pulling off combos I used to do in Street Fighter 2. That doesn't mean the game is just a re-skin of the old games, it added a ton of depth, if you just rely on what works in the old games, you won't get very far. Subtle changes are added to each character, dragon punches (Shoryuken) used to be my answers to pretty much everything, but it's no longer the "God" move anymore in SFIV, it's still very powerful, but you can't just throw it with impunity and hoping it will counter all the opponents' moves. And in SFIV, it's possible to string together long combos and juggling moves that are impossible to do in previous street fighters, although it will take a lot of skills to pull these off, but the result is visually impressive and very satisfying.

And one of the reasons I was dropping quarters after quarters back in the days of Street Fighter 2 is because of the competitive nature of the game, it is fun to play against the CPU, but nothing can compare to playing with a human opponent with a similar skill level as you. Since people aren't going to the arcade anymore, online matches have become a way for people to play together, I was initially worried that the lag will kill any fun we can have playing online (especially after the atrocious network play of Street Fighter 2 Hyper Fighting released a couple of years back), I was surprised that the online play is very fast and responsive, I didn't notice any lag or slowdown during the few rounds I played on XBox Live. One thing I did notice is that with the anonymity of not playing face to face (or side to side), "cheap" moves are much more prevalent compares to playing in the Arcade.

I highly recommend this game to veterans of the series or any fans of fighting games, Street Fighter IV is stylish and deep that rewards tactical thinking as well as lightning reflexes. One thing to keep in mind is that this game should be played with a joystick to get the maximum enjoyment, so pick up the game and a good fighting stick, and I'll see you online, Shoryuken!

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More Street Fighter IV reviews
Quick Tip by . September 26, 2010
posted in The Gaming Hub
Completely reworking the fight engine over the older games and it still makes the concept fun after all this time. Street Fighter IV is a great game and it's Super version is even better.
Quick Tip by . July 20, 2010
posted in The Gaming Hub
Easily one of the best fighting games of all times. It has single handedly revived a dieing genre, bringing it to heights never thought possible. The beauty of this game for me is the competition. With a decent online mode, you can hone your skills from the comfort of your couch. With online play and 25 characters to choose from you could spend a lifetime on this game. Of course, Super Street Fighter 4 beats this version in every way, but we still have to remember the game that started it.
review by . May 10, 2009
The game of Street Fighter sure is a legendary one and something that has a fond place in the hearts of many gamers. The super Nintendo was what made this game famous and now Street Fighter makes its first leap onto the next generation of gaming. What made Street Fighter so famous were its easy playability and its general simplicity, but the coolness of the more memorable characters was the icing on the cake. Some of the sequels following its initial debut were disappointing to say the least as …
review by . February 17, 2009
posted in The Gaming Hub
Street Fighter set the standard for the 2-D fighting game with its smash hit Street Fighter II series...but the transition to 3-D has spelled D-E-A-T-H to many franchises that attempt it...so I am pleased to say that Street Fighter IV is nothing short of amazing. The beautifully rendered characters, the backgrounds, the fighting animations, the special moves...all transitioned to the 3-D world flawlessly. Do you remember how stunning it was the first time you saw Ryu execute a hadoken fireball? …
review by . March 27, 2009
Street Fighter IV finally accomplishes what I think Capcom had been trying to do for a very long time... integrating 3D fighting into an artistic 2D experience (all while keeping the game control/feel like the original). I think that's why they were finally proud enough to call it "Street Fighter IV" instead of calling it Street Fighter 3 Alpha... Beta... Delta... Turbo... Super Turbo, or whatever :) With that idea in mind, I think they succeeded very well. The game is very smooth, has great control, …
review by . March 26, 2009
posted in The Gaming Hub
Street Fighter IV finally accomplishes what I think Capcom had been trying to do for a very long time... integrating 3D fighting into an artistic 2D experience (all while keeping the game control/feel like the original). I think that's why they were finally proud enough to call it "Street Fighter IV" instead of calling it Street Fighter 3 Alpha... Beta... Delta... Turbo... Super Turbo, or whatever :) With that idea in mind, I think they succeeded very well. The game is very smooth, has great control, …
About the reviewer
James Liu ()
I was originally from Taipei, Taiwan, and I moved to the united states when I was 16 years old. I lived in Champaign, Illinois for 6 years before moving to California and have been here since.   … more
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Wiki

Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999. The coin-operated arcade game was released in Japan on July 18, 2008 with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 are currently scheduled to be released on February 12, 2009 in Japan, February 17 in North America, and February 20 in Europe. A Windows version will follow during the second quarter of 2009.

While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.

The game has a very similar feel to Super Street Fighter II Turbo, but also has several features from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the focus strike. Dashes and quick standing are also in the game. C.Viper is the only character who can perform a high jump.

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Tags

Video Games, Xbox360, Ps3, Console Games, Fighting, Capcom, Street Fighter 4, Sf4, Street Fighter Iv

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