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Fighting game from Capcom

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A Definitive Button Masher

  • May 10, 2009
  • by
Rating:
+5
The game of Street Fighter sure is a legendary one and something that has a fond place in the hearts of many gamers. The super Nintendo was what made this game famous and now Street Fighter makes its first leap onto the next generation of gaming. What made Street Fighter so famous were its easy playability and its general simplicity, but the coolness of the more memorable characters was the icing on the cake. Some of the sequels following its initial debut were disappointing to say the least as they sought to try and make the original formula better, but let's be honest; you can rarely improve upon perfection.

Street Fighter and Street Fighter II were easily the best of the series up to this point. Any in between are easily forgotten about. So it was with much trepidation that Street Fighter IV was heard by the ears of many old school fans asking "please not another torturous piece of garbage." Little did they know that Capcom were planning to go back to through the traditional route and returning to the idea of simplicity and fun, but adding to the awesome imagery of the past. It also planned to bring back a lot of the characters who were discarded by Street Fighter 3 and told the makers of that "you can't get rid of the coolness.

The game itself tries very hard to return to the traditional feel of the past games, but also to bring it up to date so it would look fitting for the PS3 generation. The 6 button fight system and the 2D platform fighting format make a very welcome return, and thankfully they don't try and take it to the 3D fighting experience and just have it be annoying. The fighters are designed with an anime style cell shading which gives them both the cartoonish image, whilst maintaining a 3D next Generation appearance. The fighting backgrounds are entirely 3D and are immensely detailed and add a lot to the whole experience.

The fighting is something very enjoyable indeed as the game is very responsive to a persons' button mashing ways and I certainly found myself hitting any and every button and pulling off an amazing "ultimate combo." There are of course the combinations that you can master in order to pull off these moves once you've filled your "Super" bar to an acceptable level, but if you're like me, you'll just hit any and every button until something really cool happens and it will eventually, I promise. The main roster of characters is drawn straight from Street Fighter II and has a few wonderful additions to its roster. Abel, the French amnesiac. Rufus, the fat American and Seth, Dr. Manhattan on LSD. In addition to a few others of course.

The collector's edition to this game, contains a 65 minute anime film called "The Ties That Bind" which could possibly explain the beginning and end anime scenes from the arcade mode for each character. The arcade mode is simply a way of fighting through a number of wonderful foes to reach the dreaded Seth. He's a really tough one to beat I must say. The game also contains a challenge mode which consists of Time Trial and Survival for both Normal and Hard difficulty. They can be a chore, but are certainly a good way of helping you become familiar with the game so you can become ready to take on the legendary Gouken who can only be unlocked through a certainly difficult and complicated manner.

The online mode is pretty simple but offers certain awards that will certainly convince you to give it a darn good go. You can unlock a number of badges and other particular awards, and also accrue a number of points for every impressive win you pull off, meaning you can progress through the ranks and become the best of the best. There is absolutely no lag in the gameplay from what I noticed and even if it recommends you only connect to those with a superb online connection, I had no problem connecting to and playing those who had a terribly low connection. I've only managed to win one online match so far.

This is a highly enjoyable game with lots of replay value and a high addiction capability which I'm sure will have many complaining relationships have broken up because of it. I would highly recommend it to those loyal fans of the series and it's certainly hard to imagine that it almost didn't get made. Comment

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More Street Fighter IV reviews
review by . March 02, 2009
posted in The Gaming Hub
Being a long time fan of the street fighter series (especially Street Fighter 2 and its countless revisions), I have all but gave up on the hope of Capcom releasing a proper sequels for the decade old Street Fighter 3 with the demise of the US arcade scene and the decline of the fighting game genre in the last few years, the announcement of Street Fighter IV genuinely took me by surprise, but a pleasant surprise indeed! When first booting up the new Street Fighter, the first thing I noticed is the …
Quick Tip by . September 26, 2010
posted in The Gaming Hub
Completely reworking the fight engine over the older games and it still makes the concept fun after all this time. Street Fighter IV is a great game and it's Super version is even better.
Quick Tip by . July 20, 2010
Easily one of the best fighting games of all times. It has single handedly revived a dieing genre, bringing it to heights never thought possible. The beauty of this game for me is the competition. With a decent online mode, you can hone your skills from the comfort of your couch. With online play and 25 characters to choose from you could spend a lifetime on this game. Of course, Super Street Fighter 4 beats this version in every way, but we still have to remember the game that started it.
review by . February 17, 2009
posted in The Gaming Hub
Street Fighter set the standard for the 2-D fighting game with its smash hit Street Fighter II series...but the transition to 3-D has spelled D-E-A-T-H to many franchises that attempt it...so I am pleased to say that Street Fighter IV is nothing short of amazing. The beautifully rendered characters, the backgrounds, the fighting animations, the special moves...all transitioned to the 3-D world flawlessly. Do you remember how stunning it was the first time you saw Ryu execute a hadoken fireball? …
review by . March 27, 2009
Street Fighter IV finally accomplishes what I think Capcom had been trying to do for a very long time... integrating 3D fighting into an artistic 2D experience (all while keeping the game control/feel like the original). I think that's why they were finally proud enough to call it "Street Fighter IV" instead of calling it Street Fighter 3 Alpha... Beta... Delta... Turbo... Super Turbo, or whatever :) With that idea in mind, I think they succeeded very well. The game is very smooth, has great control, …
review by . March 26, 2009
posted in The Gaming Hub
Street Fighter IV finally accomplishes what I think Capcom had been trying to do for a very long time... integrating 3D fighting into an artistic 2D experience (all while keeping the game control/feel like the original). I think that's why they were finally proud enough to call it "Street Fighter IV" instead of calling it Street Fighter 3 Alpha... Beta... Delta... Turbo... Super Turbo, or whatever :) With that idea in mind, I think they succeeded very well. The game is very smooth, has great control, …
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Steven Stewart ()
Currently studying Law at University, my main interests revolve around Politics. I read quite a lot and love learning about History. Not just the history of a specific time, place and person, but I'm … more
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Wiki

Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999. The coin-operated arcade game was released in Japan on July 18, 2008 with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 are currently scheduled to be released on February 12, 2009 in Japan, February 17 in North America, and February 20 in Europe. A Windows version will follow during the second quarter of 2009.

While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.

The game has a very similar feel to Super Street Fighter II Turbo, but also has several features from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the focus strike. Dashes and quick standing are also in the game. C.Viper is the only character who can perform a high jump.

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Tags

Video Games, Xbox360, Ps3, Console Games, Fighting, Capcom, Street Fighter 4, Sf4, Street Fighter Iv

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