The ultimate in simple, straightforward, highly optimizable hack and slash turn based role playing. The game was a simple grid, where you started in town and could barely survive encounters with thieves. As you progressed, you could get farther and farther from town, using strategic positioning to win fights. Each fight was a new accomplishment. The rewards increased the faster you accomplished the goals. Pure addiction, and the basis for a lot of the D&D type games which followed
Progressive role play is even more fun when it is real time. Continual character progression, collaborative online play -- this had it all. And this time it wasn't accidental -- Blizzard had psychologists on staff to make the experience even more addictive.
You could play this real time or turn based, and you had various difficulty levels to really make it challenging. Gaining new technologies, fighting new types of aliens, strategic combat -- what else could you ask for?
An entire brilliantly orchestrated world, dynamic character balancing, and the usual intentional addictiveness of Blizzard. The first game I played that was really designed from the beginning for multiplayer online collaboration. The last game I played seriously, and for a reason.
I mostly write about my main obsession, tennis. When I'm not experimenting with new tennis racquets, I love to watch a good movie or read a great book. I'm a fan of both non-fiction (especially books … more