To learn about the man behind the Zelda game series, read our profile ofShigeru Miyamoto.The story ofMajora's Maskbegins with Link having a brief yet strangely violent encounter with a mask-wearing stranger deep in the heart of the forest. The masked … see full wiki
After recently beating Twilight Princess, I decided to go back and try Majora's Mask on the Wii Virtual Console. I'd never played it before, but had fond memories of Ocarina of Time. For whatever reason though, I just couldn't get into this game. It just doesn't seem to have aged well and I can't justify playing it, especially when compared to all of the other games and activities I could be doing with my time.
Some of this isn't the game's fault. After being spoiled by Twilight Princess' graphics and the more intuitive game control of the Wii, this Gamecube game just feels clumsy and not aesthetically pleasing. Admittedly, the graphics were great for their time, but look old now. The music and characters and scenery are all well done, but just don't provide the epic scale of Ocarina of Time or Twilight Princess.
However, my biggest problem with the game is the central game mechanism - the 3-day time limit. You have 3 days (not 3 actual days, but 3 in-game days) to complete a quest, and then you have to reset the game and try again. Thus, any items you need must be acquired within that time. Even though this is usually plenty of time, it still feels rushed to me. I always like taking my time and exploring in games, not rushing. In Twilight Princess, one of my favorite things to do was ride Hyrule Fields on Epona and kill goblins. The 3 days takes some of the fun out of the exploration for me.
Overall, I'd really only recommend this to hardcore Zelda fans. If you want to try a Zelda game, try Twilight Princess for the Wii, or better yet wait for Skyward Sword, which should be out later this year or early next.
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