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Doom (SNES)

SNES adaption of the classic PC FPS game

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Those demons bled mud

  • Sep 3, 2011
Rating:
+1

Growing up without a PC in the mid ninties sucked.  No internet as it was coming into fruition and almost as bad, no great PC games to play.  No Wing Commander II and worse no Doom which was a cornerstone of gaming in the 90's.  Thankfully the SNES answered my call and warts and all, this transition could have been worse.

                 Doom is simple.  You are a marine, you are on Mars and the forces of Hell have invaded.  If it moves, kill it.  Grab keys, health packs jump into teleporters and destroy whatever you see and escape to the next level.

Doom helped popularize the 3rd person shooter in the 90's with the behind the gun view and moving through hallways and tunnels to reach the end of the stage.  Grab more ammo, shoot more monsters and even get powered up with artifacts like invisibility and invulnerability.

Doom however really only plays best on the original PC as just about any home version had issues, usually cut levels, poor sound and missing boss monsters.  The SNES one falls towards the bottom of the list but does have some pluses.

First off, the important levels are left IN.  The PC one had some repetition admittedly with meandering levels or gimmicked ones and most of those are the ones that got excised.  Secondly the screen is small and can't be enlarged.  You get used to it while you play though.  Third off, the game is choppy.  Monsters will always be facing you and never really move from side to side much.  This also makes it harder to get the monsters to fight each other which was fun in the original game.  Fourth, the graphics are muddy and lack depth.  While you can point out the monsters, at a distance they can blob together and up too close they get pixelated. 



Worse off, is that the glowing floors in the PC and others indicated toxic waste and was dangerous to walk in, now you just have to look for the green or red floors and watch your step.  A fifth is a side effect of the graphics and thats the walls are easy to stick to and you have to wrestle yourself free at times.  A minor quirk is having to cycle through the weapons due to the controller, but you can pause the game to do this, even though it takes you out of the game.  One other one is that you must play through the game to access later game chapters.  That or up the difficulty to play the later ones which is lame.  Finally, no saving.  You turn off the SNES, and it's back to square one.

Lets touch on a few nice points.  First off, the sound is great, better even then the PC version in some spots.  Second, it's one of the few games that left the boss monsters IN the game which means you get to duke it out with the Spider Mastermind and the infamous Cyberdemon.  Third is that the Super FX chip is powering the graphics meaning the rest of the cartridge is used for the sounds, levels and gameplay meaning that the game does have a leg to stand on considering how faithful it does stand up to the PC version for better and worse.

Doom for the SNES isn't perfect but it does score points for faithfulness and it's attempt at cutting out the fat and keeping the important things but that is not a substitute for the original, especially in this day and age when almost anyone has a PC and people wanting that true Doom feel will just play the PC one.  Only the ones wanting a stroll down memory lane will pick this one up and to be fair, it's the only reason I'd play it again.

Those demons bled mud Those demons bled mud Those demons bled mud

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September 05, 2011
For me, this will always be an iconic game. Too bad, it didn't translate too well in some game platforms...
September 07, 2011
In the great bit wars, I being on the Nintendo side, would love hearing people argue the 32X version. A system that few owned, and the excuse of rushing out the game is why the game isn't very good, even compared to the SNES one. 16 bit beats 32 I suppose. Only when you are Sega and juggling 4 systems at once.
 
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About the reviewer
John Nelson ()
Ranked #2
Born in Wausau Wisconsin. Move at an early age to Ventura California and lived for 8 years. Growing up in a big city landscape didn't prepare me for my next move: Archbold Ohio with a population of … more
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