Perhaps Capcom should have focused on Street Fighter 5?
Jun 30, 2011
The best street fighters in the world gather together once again to compete in a tournament that is sponsored by a warrior named Seth. Each of the fighters have their own goals and they will do whatever necessary to see them realized. However, the tournament holds an ulterior motive by an organization called S.I.N. -summary
Once again, Capcom has taken the sequel to their most popular franchise with intentions on milking it for what it's worth. Like they did in the 90's with the original Street Fighter II, introducing another variation with small changes one after the other and later with Street Fighter III. Street Fighter IV also falls victim to this marketing ploy; which brings us to the newest addition in the Street Fighter IV series titled Super Street Fighter IV - Arcade Edition. For those who remember the downpour of "new" games during the 90's only with very little changes, prepare yourself for basically the same thing, except, factor in that Capcom made the game worse this time around as oppose to making it better. The game has serious issues concerning balance and its on-line feature.
As a heads up, I recommend taking a look at my Super Street Fighter IV review because I covered the game play and everything else in far more detail than what I'm going to do here.
Like its predecessor, Super Street Fighter IV - Arcade Edition is still a 2D fighter, that features 2 player one on one combat. The game contains many modes; Arcade Mode, which happens to be the story mode where you get a prologue and ending for your character. Versus mode which is self explanatory, but you can choose to battle a CPU controlled opponent, along with challenge, and training mode. The fighters compete in 2 out of 3 round competition, with the option of increasing the rounds up to 4 out of 7. The bouts are given a time limit of 99 seconds, which can be lessened or completely eliminated.
The game still maintains most of the best features; such as an intricate combo system, along with the Ultra Combos, which can only be performed when your character takes a certain amount of damage to fill up their Rage Meter, and unleash this move for some serious damage that will turn a fight around in a heart beat. I use to really enjoy this feature to the game, simply because the Ultra's look really cool, and fitting them into linking combos is always something to grin about. However, in retrospect, due to many matches I'm no longer that crazy about rewarding players for getting beat down. In any case, it does add to the games appeal. The ability to perform "EX" specials is still intact. For those who may not know, these are beefed up versions of special moves that depletes the power gauge bar a little at a time; moves such as Ryu's fireball attack the "Hadoken", will hit more than once, and if one fireball is stopped by the "focus attack", then the second is going to hit no matter what. There's also the super special that can be performed when the power gauge is full, and unlike the Rage Meter, this bar fills up by performing and landing attacks.
The game still has a competitive AI that really fights you, so novice players will be getting dismantled even on the easy mode in later battles. The training mode is a great place with a complete moves list, that teaches you all the directional pad movements, and the challenge mode will help you learn linking combos. Now on to the main reason fans are going to pick up this game, and that's for the new characters. The character roster is now at 39, with Evil Ryu, Oni (The full demon version of Akuma), and the Yun and Yang Twins returning from Street Fighter III: Third Strike.
Evil Ryu and Oni are more than straight up shoto-clones in some ways, as there are differences between them and their human counterparts. Evil Ryu plays a lot like Akuma, except he doesn't have air fireballs, but he does perform the Instant Hell Murder as a special, and has two devastating Ultras. Oni is very different from Akuma, and not in a good way either. I don't believe he can dominate a match the same way, but his moves list is pretty interesting, with some really cool Ultras and rush moves. For the most part, they're a nice addition. Now this is a lot of where Capcom drops the ball; Yun and Yung are the games biggest problem. These two characters are completely unbalanced.
When compared to the rest of the cast, Yun and Yang are very near unbeatable due to their speed, which enables them to get around really well on shoto-spammers. For those who have played many games against veteran players and more than likely stopped, it was probably because players acted as if the only characters in the game existed were Ryu, Ken, and Akuma. To get around them, characters like Cammy and Adon were great. Well you may not need them anymore because of these two, and just wait until their mastered, forget about it, you'll be hating them even more. These two are completely out of place with the game play here, while in Third Strike they were perfect fits, because there you can parry everything and counter attack. But here, they run circles around everybody, and they possess the ability to juggle like hell and destroy shoto-spammers. Some of the returning characters were altered for the better or worst. I noticed some upgrade to Sakura and Makoto, while Bison was clearly toned down and I don't see why.
Now for the part that Capcom refuses to fix happens to be the on-line competition. After getting to play SSFIV enough times, it was safe to say that the on-line play was terrible. Well, Capcom made no improvements here as well, because it suffers from tons of lag, poor responsiveness in the form of moves not coming out, although being correctly put in, etc. I didn't even bother with the team multi-player for this reason. In addition, searching for a room to have a match can be a serious test of patience, because you'll come upon the same room you couldn't get into before, and making your own matches is just as bad as before if not worst. Those people out there who are already on the fence about trying on-line play, aren't going to be the least bit enthusiastic about it if this is their first real exposure. Normally, I don't care about on-line play, but in the case of fighting games, this is what decides the games longevity.
Unfortunately, the gripes continue as the story aspect really isn't much to brag about either. The characters still contain the same animated openings and endings. This isn't necessarily bad, but Capcom could have improved here. In the case of Evil Ryu and Oni in their rival battles, there is no interaction to speak of and these segments come off as total disappointments.
They're still very responsive in the main game and two player vs. mode. The combo system still requires a great deal of practice to master for novices and even intermediate players. Still, pulling off specials, super specials, focus attacks, two in ones, Ultras, and EX moves are fairly easy. I have no complaints in this area.
I'm still impressed with the visuals of this game. I enjoy the manga inspired character designs and the female characters are exploding with sex appeal, from the cheeky Cammy, to Chun-Li's oversized thighs. Oni and Evil Ryu look really cool, with the latter sporting a huge, hellish looking hole in the middle of his chest, with the top part of his outfit torn. He's come a long way from simply looking like the Spanish version of regular Ryu. I also still get a kick out of the animation, with Dhalism's stretchy limbs being simply amazing when watching his arms and legs go from solid to rubber, and slither back in place. I still love the highly detailed backgrounds, with my favorite taking place in a zoo, and the spectators are the animals running around and flipping in the background. I enjoy the sound effects still, which stand out during some of the Ultra specials like Ryu's and Adon's jaw breaking finishers, and it's still easy to distinguish between jabs and hard punches. I only have one gripe that happens to be the annoying voice actor for Evil Ryu. After awhile he just grates on my nerves. The music is still a problem for me, the soundtrack isn't bad and most of the songs are good for a fighting game, but Street Fighter is something that was always known for having memorable character themes, and I will always prefer this over stage music. The characters themes only play during their rival battle. It does set an epic stage if you're into the characters story, still, I really wish Capcom would fix this along with other things.
Super Street Fighter IV: Arcade Edition is a flawed game; with two terribly unbalanced characters and a broken on-line feature. There just really isn't too much to go crazy about. However, it's very difficult not to recommend though. Many folks are going to want this just for Evil Ryu and Oni, so if you already own the previous version, then the decision is yours to make. In the case of those who do not own any of the Street Fighter IV series, then I say go with this one because you're getting 39 characters over 35. The on-line system has its problems, but you can still get some good matches in your home with friends and even host your own tournaments. As a final note though, I'm done with Street Fighter until Capcom can fix these serious issues. I will not be buying the next Street Fighter game, unless everyone I know tells me it's perfect.
Pros: -Evil Ryu and Oni -Responsive controls -Incredible visuals
Feels like the same ol thing, with onlyaddition of 4 new characters; the two brothers from Third Strike Yun & Yang, Evil Ryu and Oni. Evil Ryu plays like the original but he has a really cool Ultra Combo called Messatsu-Goshoryu, and Oni has two awesome looking ones, and he can now perform the Raging Demon in the air. The animated cut scenes for them are cool too. That's all for now. Full review in the works! Edit: 6-30-11 Full … more
On April 4, 2010, an arcade version was confirmed by producer Yoshinori Ono during the Japanese Street Fighter IV finals. Various playtests were handled in various arcades as well as appearing during the Street Fighter IV finals at Tougeki - Super Battle Opera Shortly before release, images showing debug Xbox 360 achievements from Microsoft's PartnerNet service featuring characters from Arcade Edition were leaked, implying a future console release. During the launch of the Arcade Edition of Super Street Fighter IV, a launch trailer was uploaded teasing characters Evil Ryu and Oni. Various arcades around the United States who obtained Arcade Edition units also were able to gain access to the then unannounced characters planned for a later release. Videos featuring Evil Ryu and Oni were requested to be closed as well as accounts suspended at the request of Capcom. Evil Ryu became officially playable on March 25, 2011 while Oni was released on April 8, 2011. During Capcom's Captivate event, multiple ports of Arcade Edition would be released. It was released on June 7, 2011 for the Xbox 360 and PlayStation 3 as online downloadable content and physical media on June 28, 2011. Although initially questioned due to the rampant piracy the original Street Fighter IV suffered on the platform, on April 12th, 2011 it was announced that a PC version would be released in July 5, 2011, with the contents of Arcade Edition...