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The 2008 Xbox360 Role-Playing video game

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Fun to play, but not a classic

  • Jun 19, 2009
  • by
Rating:
+3
Infinite Undiscovery is one of those games that I enjoyed playing a lot and felt I got my money's worth (35 bux).  It didn't have a classic feel to it like other square games such as FF6 and FF7.  Its major flaw was that it felt like the game was hurried and you feel just as the game was actually getting really interesting/good, it ends.

The game starts off with the main character, Capell, in jail.  He looks like a weakling and a coward at first.... but you realize thats exactly what he is.  A young girl, Aiya, comes and saves him thinking he's someone else.  After realizing he's not who she thinks he is, she still decides to take him with her.  The game starts with you breaking out of jail and this giant ogre is chasing you around.   After breaking out of jail, you have to go through this dark forest with a lot of enemies wandering around.  You can choose to avoid them or fight them head on.  After reaching the end of this forest, you meet up with the rebels which Aiya is a part of.  This is where you'll meet the man that you were mistaken for.  You're eventually talked into helping them out and eventually joining them later on in the game.

Storywise, I'd say this was both good and bad.  Its good because for the most part, you get to understand the origins of most of the playable characters and watch the development of them from average warriors to becoming heros.  Capell, like I said before, is a coward and a weakling at first.  But as the game progresses, you'll see him from wanting to run away and hide to eventually becoming more stronger and taking the enemies head on.  There's also the little kiddie love story between Capell and Aiya that was somewhat funny and enjoyable to watch.

One problem with the story was that they had so many playable characters later in the game that I don't even remember why they joined the party in the first place.  It got so bad that I can't even remember their names in the game while I was playing it.  I just remembered them as "ninja girl" or "young guy who looks like cid".

Another problem with the story was that the main enemy/boss wasn't really known til the end.  Its almost like I couldn't tell who we were fighting til the very end.  I mean I understood the basic objective which was "destroy all the chains and people who created them".  But I never got a feel for who the main boss would be, until the very end.  I tend to enjoy games where they build up the main boss from beginning to end.  I like it when you see how the final boss became the evil badass he is and why you must stop him like in the final fantasy games such as Sephiroth or Kefka.  I guess its a bit of a high standard to compare it those games but still, it is my standard at least when it comes to rpg.

Gameplay wasn't ground breaking or strategic, even though it tried to be.  You basically get a party of up to 4 and you can switch between controlling each one.  Each party member fights independently but you can switch to one of them and use some of their special skills.  You can also do special combos with your main but I'm not gonna lie, all I did was "A, A, A, A, A, A, A, hmmm lets see what B does... nothing much... A, A, A.....etc.".  No joke, I didn't really do anything but run around and spam the 'A' button attack all the time and beat this game rather easily.  The only time I did anything different was when one of my team members died and the healer is too busy to revive him so I go into my item menu and revive him myself.  There's a lot more little stuff you can do in combat but nothing awesome worth mentioning.

Overall, this game was still fun and had an interesting story.  But it wasn't ground breaking and won't be a classic.  I would definitely recommend playing it if you've beaten most of the rpg's you wanted to on the 360 and need a new game to play.  But by no means this is a MUST HAVE.

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More Infinite Undiscovery [Xbox360] reviews
review by . September 22, 2009
posted in The Gaming Hub
Sometimes, being a good girlfriend means sitting on the couch and watching him play a game or playing a game together. I'm a moderate gamer; the new controls are generally more complicated than I'm willing to commit to. He is a hard core gamer. Some games are easier to watch than others, and some are easier to play. This review is not for the hard core gamer. This review if for the girlfriend (or boyfriend, who am I to judge?) that sits on the couch and watches.    From the start, …
review by . May 13, 2009
posted in The Gaming Hub
If you're a fan of any Tri-Ace game you'll find this game fun to play even with its flaws. Capell is the character you'll be playing and despite there being eighteen NPCs in the game you're only permitted to play Capell. Infinite Undiscovery is the perfect name for this game as it has infinite possibilities but fails to capitalize on them. Why have eighteen NPCs join your party if you aren't able to play them - aside from some minor abilities they possess. That is the main problem with the game, …
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"I'm a gambler. Whatever I can bet on, I'm a fan of. It doesn't matter whether its horse racing, boxing, football, or even a coin flip - if I can bet on it, I will."    That was 2 … more
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About this video game

Wiki

Mistaken for a renowned hero, Capell is thrust into a conflict to sever the chains that bind the moon to his world. Traverse a seamless, expansive world with a party formed from 18 characters. Rise against the wicked Order of Chains in fierce real-time combat, but beware not all battles are won by force. The most obvious solution is rarely the right move. Shatter the chains and release the Order's grip on the world.
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Details

ESRB: TEEN
Publisher: Square Enix
Developer: Tri-Ace
Console: Xbox 360
Genre: RPG
Release Date: September 02, 2008
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