The graphics are great, the announcers are funny (but you get to learn their schtick too soon...you learn what situations will trigger what comment), all the teams are represented, plus some silly imaginary teams (Milan Monks, Pansies, Skeletons, etc.).
Gameplay, as I said, is simple, but you can certainly make it hard on yourself. I find defense to be a bit frustrating...sometimes the player you're supposed to be "controlling" will run the play on his own if you don't do anything with your controller, and other times, he'll just stand there and not cover anyone or try to tackle. Also
1) the AI team NEVER misses field goals and their kick-offs are always huge and they always run a huge return, usually never less than 25 yards.
2)On the other hand, your return teams are always pitiful and your kickers don't seem to kick very far (or the punters either).
3) The AI always seems to call for a fair catch too, but that's okay with me.
4) The AI teams don't execute run plays very often. This means they often rip off big gains...more often than in a regular game. It also means, though, that you can run a blitz more often, which is more fun.
These are all pretty minor annoyances. It's a fun time for the "non-serious" gamer. Also, it's easy to play against another "real" person.
What did you think of this review?
NFL Fever 2002 features several gameplay modes, including practice, single game, and season, which itself contains a couple of different options, including dynasty and fantasy challenge. Fever 2002 has a full NFL license and includes all 31 current NFL teams--and 15 fantasy teams--along with all the current stadiums. Dynasty mode is where most players will find themselves, as this mode lets you manage all aspects of your team, including signing and cutting players, negotiating trades, and making sure that your team comes in under the salary cap.
A great feature in dynasty mode is Dynamic Player Performance, which adjusts players' ratings (which determine how well they play) based on past game performances. So if you have a second-string running back who rattles off three or four great games in a row, his rating will increase, which should keep him performing at that high level. On the flip side, if a player has several poor games, his rating will decrease.
Because it was designed specifically for the Xbox (unlike Madden NFL 2002, which was ported to ...