A book by Warren Bennis< read all 1 reviews
That is to say, the "Great Man" theory is invalidated by the achievements of truly creative teams such as those at the Disney studios which produced so many animation classics; at Xerox's Palo Alto Research Center (PARC) which developed the first personal computer; at Apple Computer which then took it to market; in the so-called "War Room" which helped to elect Bill Clinton President in 1992; at the so-called "Skunk Works" where so many of Lockheed's greatest designs were formulated; at Black Mountain College which "wasn't simply a place where creative collaboration took place. It was about creative collaboration"; and at Los Alamos (NM) and the University of Chicago where the Manhattan Project eventually produced a new weapon called "the Gadget."
Bennis and Biederman conclude Organizing Genius by providing 15 "Take-Home Lessons." Each is directly relevant to any organization which aspires to accomplish what Steve Jobs once described as being "insanely great."
With all due respect to the command-and-control skills of great leaders in the past (including most of those enshrined in the "Business Hall of Fame"), such skills simply are not effective today. "None of us is as smart as all of us." A group can become "great" only if and when it possesses both genius in each member and the leadership necessary to achieve creative collaboration by those members. With rare exception, "Genius" in isolation simply cannot accomplish what "genius" in creative collaboration can.
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