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StarCraft: Ghost Academy Volume 1

A book by Fernando Heinz Furukawa

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Useless Release

  • Mar 24, 2010
"Star Craft: Ghost Academy" strikes me as an odd series to release. I know Star Craft is one of the most popular video games released, but it never had much of a story that would translate well to the written word. Likewise "Star Craft: Ghost Academy" is based on a game that was developed called "Star Craft: Ghost," which last I checked went from being in development, to being canceled, to being maybe in development. The fact that we have this comic and a novel covering the back story suggests we should be seeing something, but that everything is up in the air at the moment. So what's the point of this comic then?

From what I've read in the cliff notes at the end of this book this was a collaboration of ideas between Blizzard and Tokyopop, where they looked at the prequel novel and realized there was a huge gap in the story. They decided to fill that gap with this trilogy of comics. So from what I can tell this is a filler story to a prequel book to a game that may never be released. Again, I have to ask what the point of this comic is. Never mind. I spend so much time debating the logistics of the release because the story within this book makes no sense to me. Most likely this is because of the circumstances surrounding the release, but from what I can see it's about soldiers called Ghosts who train for a mission.

The fact that the protagonist of the series (a pretty girl named Nova) breaks many training rules but gets more points then the people who follow the rules makes a good case against grading on the scale. Nova strikes me as being plucky and full of spunk, but she doesn't seem to have much to her personality otherwise. She also spends limited time being seen or heard in the book which brings her status of protagonist into question. Her team leader Tosh not only gets more (as the movie business would call it) "screen time" but also seems to have more to worry about. He's constantly trying to figure out the right way to train his soldiers, meet their needs, and trick that damn grading scale into tipping in his favor.

He also has a rich man's son to worry about, but that will likely be saved for a future book. At three books though the first one spends so much time doing nothing that I doubt we'll see much progress by the end of it all. I therefor find the whole release pointless. The artwork is nice, the characters designs strike me as very interesting, and some of the characters have nice personality traits. But the book spends much time doing nothing and seems intended to prep up a product whose release is in question at the moment. Though some of the presentation features are nice, I find this to be an overall useless release.

Grade: F

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More StarCraft: Ghost Academy Volum... reviews
review by . February 16, 2010
...because you're bound to be disappointed. Opening this rather small form graphic novel reveals a muddy black and white interior, with a story that follows pretty much the same way. The premise is good and if you've played or do play StarCraft, you may find this book more interesting, but even that didn't help it rise above mediocre in my estimation. Obviously this isn't meant to be great literature, but both writers and artist could have tried a little harder. Plot and art are filled with cliches. …
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Kevin T. Rodriguez ()
Ranked #126
Kevin T. Rodriguez is an aspiring film journalist. He's more comfortable typing a review then doing an on-camera appearance, but he loves doing the occasional rant. Whether it be on movies, eBay, or comics, … more
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"StarCraft: Ghost Academy, Volume 1".
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ISBN-10: 1427816123
ISBN-13: 978-1427816122
Author: Fernando Heinz Furukawa
Genre: Comics & Graphic Novels
Publisher: TokyoPop
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