Grindhouse Game #10: Bayonetta embodies everything sensational about the fantasy video game market. Overly violent, overly sexualized with a gameplay systemt that's easy to learn, but significantly difficult to master, this is one title designed to bring in the crowds and not let them go. It's a spiritual successor to the Devil May Cry series in many ways; the brainchild of producer Shinji Mikami, director Hideki Kamiya and action director Yuji Shimomura. No seriously…this game is the next generation's DmC. Capcom had already had their fling with DmC4 on the next gen consoles. That game, unfortunately was met with tepid reception. Faced with this dilemma, the team moved on to other projects and a majority fo the DmC staff migrated to another developer studio. Kamiya was interested in continuing the DmC formula with a different franchise. However, he didn't want to settle for just another retread of a well worn formula…like all artists (producers), he wanted to push the envelope with something even sexier and more stylish. Given that DmC was already on the cutting edge of stylishness in action fantasy games, this claim is sure to raise eyebrows in anybody's head.
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"Then blockishly mumbling with a set on countenance a piece of scurvy grace, he washed his hands in fresh wine, picked his teeth with the foot of a hog, and talked jovially with his attendants. … more