My fingers are short and stubby. They don't seem quite right for a first time learner holding a classical-variety acoustic guitar. The classical acoustic guitar, as per its name, produces a very beautiful sound, but it doesn't leave a ton of room for error. In order to eliminate unwanted twang and feedback, I have to press the strings and hold them completely against the fretboard, and classic acoustic guitars make that very difficult. The fretboard on a classical acoustic is flat instead of arched; the strings are wider apart than on most other guitars; the depth is greater than most other guitars (that means the distance between the strings and fretboard). My kingdom for a nice telecaster. I can perform a halfway decent version of Beethoven's "Ode to Joy," though, so at least my guitar can play the kind of music it got named after.
I've officially gone from being obsessed with playing video games to being obsessed with playing music. When I started to sit down and really learn to play guitar, I did it in part to improve my concentration and ability to linearize more analytical subject matter. You would think video games would be great for that, and to a point, they are. Playing video games isn't like reading music, though. A video game level usually offers a number of subtle options which allow the gamer to adjust and strategize, tackling the level in a handful of different ways which all serve different purposes. There's a way to run through a level which will be easiest for the gamer, and a way to do it which might be a lot tougher, but looks really cool to onlookers. Music notes, in contrast, are pretty linear. Certain aspects of a song can differ, but there's generally one way to play it.
At a cursory glance, you would think 30 years of experience playing one would be a halfway decent start to trying to learn the other, but most video games require the use of maybe four or five different fingers at once, tops. If I decide to apply my experience as a writer to learning an instrument, well, the problem with that is that I use even less fingers on my computer keyboard than I do on my video game controllers. I know how to type properly, but I find it easier and far less painful – especially on my right hand – to just peck out everything on my two acting forefingers. A musical instrument will pretty much require nothing short of two extra fingers, and that's just on my good hand. Herein lies the problem: My little stubs of fingers don't like this weird new dance I'm busily forcing them to perform.
I can't decide whether learning music is about analysis or good old-fashioned instinct, or even whether I'm ramping up the difficulty even further by wondering a question like that. It would seem like the kind of thing you have to be able to turn your brain on and off for. You know the drill – pick up the instrument, flick the off switch, and let your fingers ride like the wind into the sunset while everyone in the immediate vicinity starts comparing you to Jimi Hendrix. Of course, the problem with that is that you're not actually learning very much by doing that, and you'd probably be booed out of some two-bit nightclub without 10000 practice hours and a very exacting idea of what to do. When I try to be analytical about reading music, I only end up playing like an honorary member of the Keystone Cops Accidental Musical Comedy Tribute Band: See note, dig through my mental archives in a desperate attempt to remember just which note on which string between which two frets I'm supposed to be plucking, pluck note, repeat process until I've been trying to play a minute-and-a-half-long song for about eleven minutes. And that's provided it's one of the easier songs I practice on. On a particularly difficult measure, I alternate glances between the page, my fingers, and the fretboard, trying to figure out exactly how to decode the weird alien language written down there until I inevitably sink into a default how-to-do-it mode of playing every note I know until I guess the one which sounds right.
Then, of course, instead of practicing until I know exactly what the hell I'm supposed to be doing, I go sit down at my computer and punch out a thousand words about just how much I suck at playing guitar. It's my natural instinct, being a writer and all, that's my story and I'm sticking to it.
Like learning how to do anything else well, starting out as an amateur guitar player gave me a real respect for what the people who are already good at playing guitar can do. One of the first images that comes to mind is the music video for the classic AC/DC song "Thunderstruck," which opens with a nice close-up of Angus Young's fretboard as he plays the lightning-fast riffs. It gives me a sense of envy, watching Young as his fret hand glides all over, fingers moving nimbly with the grace and knowing order and purpose of spider legs. How the hell does he do that? One day, I hope to be that good. I also like to imagine there are great guitar players out there, somewhere, who once saw a smooth video gamer playing his best game and thought the same thing to themselves. The difference is that I'm not yet able to name any video gamer who managed to parlay his video game talents into worldwide fame and well-known status as a millionaire boozehound and sex god.
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Nicholas Croston (BaronSamedi3)
Hi! I'm here in part to plug my writing and let everyone know that I'm trying to take my work commercial. Now, what about me? Well, obviously I like to write. I'm … more
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The classical guitar is a plucked string instrument from the family of instruments called chordophones. It traditionally has 3 plain gut bass strings and 3 gut wound silk core treble strings and the modern adaption typically has 6 nylon strings (the 3 bass-strings additionally being wound with a thin metal thread). The basic characteristics of the shape of the modern classical guitar were established by the nineteenth century Spanish luthier Antonio Torres Jurado. Hence the modern classical guitar is sometimes called "Spanish guitar" — due to its origins.