Evolution comes under close scrutiny as the first "real" RPG for the Dreamcast system. Does it live up to the expectations of a true next-generation gaming experience? Does it deliver the realism and cinematics that this new hardware is capable of? The answer is: not really. Evolution centers around Mag Launcher, a jaunty young man with a mop of spiky red hair and a cybernetic frame strapped to his back. The CYFRAME is a large device from which a cartoonish white hand can protrude and whack enemies during battles, or it can be used for such things as zipping down a rope to escape a collapsing ruin, as shown in the opening movie. He is joined by the mysterious and silent Linear Cannon, a blond waif with huge pink eyes and strange powers. His faithful butler Gre Nade, the foxy Pepper Box, or the strange, small, and creepy kid Chain Gun can make up the third member of your party. The plot centers around Mag and company's excursions into ruins scattered throughout the Northrop Continent as they scour these huge multilevel dungeons for treasure and get rewarded at the mysterious Society that is devoted to these explorations. In fact, at least 95 percent of the game takes place in these dungeons, which can last for over four hours each. Fortunately, it is possible to save your progress in the dungeon between floors if you do not have the time in your schedule to commit to such a lengthy exploration. All told, dungeon crawling makes up about 15 of the 16 hours it takes to conquer ...
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