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Godfather 2

A ps3 video game based on the second part of the Godfather movie trilogy

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So Bad, It's Excruciating

  • Apr 11, 2009
  • by
Words really can't express just how disappointed I was in this game. The trailers for it, made it seem just as good as the first, if not better with its innovative "Don's View." The first game drew a lot of controversy and attention due to the fact that it contained voice acting from the legendary Marlon Brando and other actors from the movie. It also apparently had people who were involved in the movie as consultants towards the atmosphere and the mafia underworld of 1930s New York in the video game. "The Godfather" game had a lot going for it in terms of scenic detail, texture, atmosphere, story and structure. It was worked on for a very long time and a lot of effort went into it. It had a lot going for it and it will certainly be remembered as a classic game; but sadly, its sequel will not.

"The Godfather II" has literally, in one glance, managed to destroy any credibility built up by the first computer game incarnation. There were a lot of great ideas for this game and if more time and money was put into the game, there's no doubting this could have had the possibility to be one of the best games of the year. The flaws seemed almost endless when playing and after an hour or two, I became so frustrated by the awful playing experience, I would have preferred to go to work.

So what flaws am I talking about here? Is the game really as bad as I'm trying to make out, or am I just being a bit melodramatic? Well no, I'm not being melodramatic as this is sincerely the worst game I've played this year. The most advertised aspect of this new game was the introduction of the revolutionary "Don's View." This gave you the ability to take on the role of Don and overlook your empire by sending your men to attack rival family rackets or help out your businesses that are under attack, without you becoming directly involved. In this view it also allows you to manage other aspects like family finances and soldier upgrades.

This is about the only redeeming aspect of this game, and even this is annoyingly awkward and seems to have just been thrown together at the last minute. The controls in this game are clumsy, ill thought out and even at times seem unresponsive. The graphics and atmosphere are the biggest let down of the entire game. The original managed to capture the 1930s New York atmosphere perfectly and presented sincere graphical intelligence with the rendering of the movie characters faces and voices. I'll give the sequel credit, and they did manage to get Robert Duvall to do the voice for his long stuck character, Tom Hagen. That is the only credit I'm giving this game as thinking about the graphics and scenery, I remember just one of the reasons why I hate this game.

Remember when I said about the first game capturing the atmosphere perfectly? Well, EA threw all that out the window with this. The premise of setting the game in 3 prime locations (Cuba, Florida & New York) was a brilliant one and upon first hearing about it, I became excited at just how they're going to present the individual atmospheres in their own unique way. No. That wasn't going to happen. What EA did do, however, was give us a tiny New York map, and a slightly bigger Florida map and I haven't managed to get to Cuba as I became so frustrated by it I just don't want to play it. About the only thing unique about the two locations I have seen is the base appearance as any aesthetic individual depth seems to have been cast out at the planning stages.

The controls are also shoddy and annoying. For a game that boasts about its incredible handling in the terms of its interrogation system etc. The entire thing is just frustrating. I appreciate how they incorporated the motion sensor controls to this, but they became utterly pointless and annoying as the slightest movement by me would place the man I had hold of in a completely unwanted position, and with no option to turn it off, that annoyed me more. The fact that I have to keep re-adjusting the camera is also something I don't want to have to be thinking about when trying to shoot the guy in front of me.

The story itself is based loosely on the movie sequel and just seems to go into its own direction. There's nothing wrong with that, but it's just a shame that they didn't have the creative talent to be able to create a compelling story that would make you want to play it. The supporting characters are shallow and irritating which is supported by the painfully wooden voicing. There's just so much about this game that I dislike I can't even begin to think of something good to say. Such a disappointment in comparison to its predecessor and I only hope that if they are planning on bringing out another sequel, they at least spend more time and money on making it worth our hard earned cash.

I Wasted My Money, DO NOT WASTE YOURS.

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More The Godfather 2 [PS3] reviews
Quick Tip by . September 26, 2010
Improves much over the original game and leaves only a little behind in your mission to control Florida and Cuba's crime rings.
review by . September 10, 2010
The Godfather game on PS2 was my first sandbox game and I fell in love with it.  The sequel does up the ante in a few places, pulls back on others and as it stands is a worthy sequel.      Following the movie closely starts off in Cuba and helping Michael and Fredo get on a plane to go back home to New York to learn things there are going out of control.  Some events play out of order like the Rosato Brothers double crossing Frank Pantangeli or having Michael trusting …
About the reviewer
Steven Stewart ()
Ranked #95
Currently studying Law at University, my main interests revolve around Politics. I read quite a lot and love learning about History. Not just the history of a specific time, place and person, but I'm … more
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