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They Robbed Me!!!

  • Oct 15, 2000
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Now when I first played this game, I loved it! But after awhile of playing I came to this one boss that I have spent a month on and havn't been able to beat! And it's not cause I'm not good at fighting, it's because whenever he hurt's you, his life bar refuals to whatever amount he hurt you for TIMES TWO!!! So if he takes away 22 health points from you, then he will gain 44 health points from you!!! What!?! And because I can't get any more health than 96 it makes it so I'm at a MAJOR dissadvantage! And for the record 7/10 that I attack him I miss, even with the special attacks (Every one knows that special attacks shouldn't miss. Other wise that makes it a regular move that just costs something more than a special attack!)!?! Now that's unfair. Now I'm not saying the game is bad because I was really enjoying this game up to this point! But now I feel forced to buy a hint book or I may never beat this guy. Shame on the creators for making such an unfair boss! I feel like I was robbed of my money for this game.

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Kevin T. Rodriguez ()
Ranked #127
Kevin T. Rodriguez is an aspiring film journalist. He's more comfortable typing a review then doing an on-camera appearance, but he loves doing the occasional rant. Whether it be on movies, eBay, or comics, … more
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Ever since Square resurrected the RPG withFinal Fantasy VII, the RPG genre has become the Holy Grail of system sellers overnight.Climax Landers(which will be calledTime Stalkerin the U.S.) is Sega's first real attempt to get an RPG on the system, but the game fails in just about every way imaginable--even after numerous delays.

Sent to explore an old clock tower, our hero Sword stumbles on a mysterious book. Upon opening the book, Sword and the surrounding terrain are yanked from the world and attached to a magical, floating continent inhabited by several other such outcasts. The master of this strange world immediately labels Sword a "hero" and sends him on a quest to unite the other heroes, defeat a great evil, and return everyone to their respective worlds. The story is traditional RPG fare--the kind of average ideas we've grown to accept and even like. Every other aspect of the game, however, falls far short of average.

Free advice to all you budding game developers out there: If you're ever going to make a game that has high hopes of success, please be sure you understand why people like that type of game in the first place. While the story of Climax Landers is passable enough, its contradictory dungeon, battle, and experience systems undermine any chance the game has at being enjoyable.

Climax Landers, like Sting's Evolution, takes a development shortcut and substitutes randomly generated dungeons for actual map design. As a result, all story development must take ...

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