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Lunch » Tags » Video Games » Reviews » Teenage Mutant Ninja Turtles IV: Turtles in Time » User review

Teenage Mutant Ninja Turtles IV Turtles In Time

A Super Nintendo Game based on the Arcade Title

< read all 6 reviews

Diehard Turtle fans see greatness. Others see an average brawler.

  • Apr 12, 2012
Rating:
+3
While on a news story, reporter April O'Neil witnesses the Statue of Liberty being stolen by Dimension-X ruler Krang. The Shredder wastes no time claiming the theft on TV. The Teenage Mutant Ninja Turtles also witness the event and immediately spring to action with intentions on breaking into the Technodrome. The Shredder is obviously ready; but what exactly is his plan? -summary

There was a time when I thought that the mindless fun, two player co-op, side scrolling arcade beat'em up would never go the way of disco. Which is why I still find it strange in the here and now that particular genre is still M.I.A. for the most part. It's sad too because this genre of games can be great fun when done right. This is a genre I terribly miss. Released in 1991 for the arcades, and later in 1992 for the console systems, in this case Super Nintendo, Teenage Mutant Ninja Turtles (TMNT) IV: Turtles in Time, is a two player side scrolling beat em-up, and it's a good port of the arcade version. Now in regards to the arcade, this game is the direct sequel to TMNT. However for the consoles, it's the fourth after TMNT III: The Manhattan Project.

I have to be truthful and just say that I was never really impressed with this game, console or otherwise. When comparing it to the very best of its type, I would say its average and nothing more. It's ironic in a way, after the craze for the original Double Dragon died down, it was Konami to raise the bar in this genre with Vendetta, by adding various elements to the game play not seen before in games like these. They straight out did themselves with that game in terms of character variety, weapon use, and challenge. So when TMNT: Turtles in Time came out, yeah, I thought it was lacking in innovation, and I thought it was strange that Konami would take a backwards like that, because it clearly wasn't their style. I don't believe this was among the best games of its type back then, and age hasn't really helped it either.


Game Play:

Turtles in Time features all four of the turtle brothers: Donatello, Michelangelo, Raphael, and Leonardo, but the game is only two player co-op instead of four like its arcade counterpart. Either solo or with a partner, you traverse through ten stages of beat downs taking on Shredder's Foot Clan as well as Krang's Stone Warriors. The four turtles remain faithful to their origins as they each use their trademark weapons, and they are also distinguished by their usual headband colors. They each possess a single combo string that instantly kills weaker opponents, a move that strikes enemies approaching from behind, a dashing bum rush, a sliding kick, and jumping kick. They also have two special grabs, with the first being a single armed body slam, in which they bash an opponent back and forth into anyone approaching, and the second one tosses weaker enemies off the stage towards the camera. Their final attack is a special strike that drains the health gauge, so this should only be used in tight situations. The turtles excel in different areas, such as Donatello's weapon the Bo possessing the most reach, and he appears to be the most resistant to enemies attacks. While Raphael has the shortest reach, suffers big damage very easily, but is a speed demon on foot and even when dealing out his combo string.

After completing the first four stages, the game begins to live up to its namesake, when Shredder banishes the turtles into time, and they find themselves fighting from like 25 million BC to 2105 in the far future. As many games from that time period, the game isn't really driven by its story at all, and the time trap is used only as a vehicle to drive the brothers from one setting to another. So there really isn't much to speak of here concerning story development. The first two stages especially, are pretty generic and more than likely made simple enough to get a feel for the game, and by the end of the second stage you should have everything down. The stages are relatively short, with Konami adding in two bonus stages, that follows the turtles on some type of jet-ski's, as they demolish Foot Soldiers with a single blow.

The enemies consist of different types of Foot Soldiers with different abilities and are distinguishable through different color palettes. For example, purple Foot Soldiers are the melee grunts who engage in hand to hand, while white and red are more weapon based attacking with nunchuks or shurikens. The AI does its best to work with the numbers game, and at times, it will definitely overwhelm you. Adding to the players struggles, are the stage hazards consisting of wrecking balls dropping on you, electric beams giving the turtles a big shock and even falling stalactites. I also think it's pretty cool how the zany feel of the animated series is also present, with one stage taking place on a pirate ship, and the turtles are slapped dead in the face with a piece of weak wood when stepping on the wrong spot. There are various moments of fan service present to give serious fans what they more than likely will be looking for. This also rings true in regards to the boss characters, with many fan favorites making appearances, such as the always silly Bebop and Rocksteady, to the irrational evil turtle Slash. I see the reason why fans of the franchise cherish the game so much.

Turtles in Time can be fun at times, and the short length of the stages is kind of a plus, because redundancy will begin to set in and one of my issues among plenty, is the limited moves list and abilities. There's only one power up they can pick up, and it's some type of pizza that sends them spinning around leveling everyone with one blow. But there's nothing in the game they can use that makes them the least bit ninja-ish; no type of throwing stars, boomerangs, nothing. Instead, taking their place are exploding oil drums and even barrels to knock towards the enemy. The game never really tries to be more than just a mere beat'em up, nor does it take any real advantage of its "Turtles in Time" concept. For example, Shredder must prefer to kill his employees instead of simply laying them off, because every stage is extremely Foot Soldier heavy. The prehistoric stage could have been much better, had the turtles been taking on club-wielding cavemen or dinosaurs. The only thing you will see in regards to overgrown lizards will be bomb dropping pteradactyls, or rampaging smaller dinos that pass by trying to run you over only to never try and fight you. The western stage suffers from this same crippling flaw. It would have been cool to feature lasso-wielding Foot Soldiers, instead of the same old guys jumping off of the back of horses. This is one aspect of the game that was terribly underutilized. I also have to point out something that I'm not quite sure if it was added in for comedy effect. The turtles live in the sewer, but when you fall inside of a manhole cover leading to the sewer, their thought bubble appears mentioning "this cave is creepy", and I'm not sure if I'm mistaken, but you may also lose health. So, if the turtles happen to fall into their own home, they're not only creeped out, but they may also suffer injuries too.... Interesting.

You begin with a set number of lives, and you can increase them in the options. Also, in accordance with the difficulty you select, it dictates how many continues you will be given. When you die, you appear right where you were beaten. When it's game over, then you begin the entire stage from scratch, which really isn't a problem and this brings me too......

......My number one complaint about this game, and it's definitely the difficulty. This game is just way too easy on the Normal mode, and the hard mode really isn't much tougher. You can breeze through normal in about 35 minutes at the most, and hard maybe in about 50 minutes. The boss battles really aren't much either. The toughest boss is Slash, who appears around the 5th stage or so because he actually blocks all frontal attacks. After him, it's a cake walk all over again with Super Shredder being a super chump.

In addition, there are two more modes in the forms of Time Trial and Vs. The former pits one of the four turtles of your choice in different segments of the game, where they will battle enemies with a time limit. This portion of the game never held my attention, and it's been so long since I played through it, I don't even remember what it offers. Vs. is equally disposable, as you compete in two out of three rounds combat using only the turtles in a two player fighter. It was lame then and it's even worse now.

Controls:

The control scheme uses two buttons, attack and jump, and when pressed at the same time, you can perform the health draining special attack. Throws can be performed when the enemies are stunned, and this takes little practice to master. The controls are pick up and play, and they perform great for a game like this.

Graphics/Music/Sound:

In the options, you can select Comic or Animated. The former features the turtles in their comic book form, with each of them being a different shade of green from each other. While the latter carries over the form of the TV series. The game uses different sprites from the original game, and the turtles have different ready poses. I like the character designs here for many of the characters. Rock Steady and Bebop who appear in the pirate ship stage, are as comical as ever dressed up in pirate garments with a fencing sword and whip. Some of the characters like the Roadkill Rodney's, Mousers, and even the alligator Leatherhead resemble their animated series styles, while Slash maintains the look of his toy specs. Super Shredder heavily resembles the version from the second live action movie Secret of the Ooze.

The character animations stand out a great deal, with some fluid fighting combinations from both the Turtles as well as the Foot Clan. And it's pretty funny watching the turtles literally flatten by giant balls or electrocuted by beams of electricity. The stage backgrounds are a mixed bag but lean more towards the positive though. The scenery is basically the same throughout the stage and only scrolls on by while you move from point A to B. However, the stage designs are pretty cool capturing the different periods, and the game maintains that sci-fi feel canon with the franchise when the turtles head into the future as well as in the Technodrome. The BGM also captures the feel of the stage, the animated series, and the fighting, plus there are songs that have stuck with me to the point where I've replayed the game only to hear them. As for the sound effects, Konami managed to keep the more important stuff around, like the 'Pizza Time" and "Cowabunga" phrases. Other wise a few of the effects are rather generic, while a small number manage to stick out.

Replay:

Personally, when I'm in the mood for this type of game,  I would rather replay Streets of Rage 2 or Super Double Dragon, because of the extended moves list and various weapons. Turtles in Time is too average of a fighter with very little to offer.

In closing:

Fans of TMNT will tell you this is the best side scrolling beat'em up ever made. Fans of side scrolling beat'em ups will tell you something drastically different. TMNT: Turtles in Time is among the weaker games of this type from the 16-Bit universe, and it doesn't really take any steps to expand on the original TMNT, or even two and three of the original NES series.

The very weak difficulty will find you blowing through this game in no time, which doesn't at all make it an essential purchase or download if you're not a fan of the franchise. I've seen this game being sold for nearly $200. Do not be suckered. Nobody should be paying that kind of cash for this, fan or not.

Pros:
Loads of fan oriented material, two player co-op can be some fun

Cons:
-Way too easy, wasted concept

What did you think of this review?

Helpful
18
Thought-Provoking
15
Fun to Read
15
Well-Organized
15
Post a Comment
March 23
Very thorough review! It's funny...I was having practically the exact same sentiments while playing through the 2009 WOLVERINE game. Yeah, I agree this game was too easy. See how an incredibly colorful presentation can so cover up the reality of what's underneath?
March 23
Yes indeed, and we're the only ones having this discussion on my review who sees that. Glad to talk with someone else about this game with a little bit more sense unlike some people. This game was a lazy cash-in on the turtles name. If TMNT wasn't attached to the title and it was just four random samurai guys, this game would've been trashed and forgotten. It was a step back for the brawling genre even at that time. And speaking of brawlers; what do you think of the Streets of Rage series from back in the day?

I haven't played the Wolverine game, by your quick description it sounds very average too.
March 23
I think the core discrepancy is the game is fun to play.  It really felt like an interactive cartoon, hence the reason people defend it so heavily.  It's just as a beat-em-up game, it wasn't anything special (as you've pointed out, it was actually behind the times) and likewise the gameplay has not stood the test of time.  The mediocre reception of the Xbox Live re-release should be an indication of that.

RE: STREETS OF RAGE. Well...the first STREETS OF RAGE game was kind of mediocre, although I did play it a lot and still have fond memories of it.  The second game was the classic...I can still easily play that to this day without getting bored. Excellent action, graphics, soundtrack, cool enemies, extremely diverse and inventive stages. But then the third one...I think they just went over the top. It's ruined by the fact that the action runs so fast that it's not as satisfying as #2. Also a boxing kangaroo character?? Maybe they were a little too obsessed with the comedy and not the core action. I don't know. Suffice to say, I got sick of it after a while.

After reading your review of the CAPTAIN AMERICA game, I really think you'd enjoy the WOLVERINE game as they sound fairly similar.  In fact, you've actually gotten me interested to play the CAP game now.  I wonder if I can find it for cheap somewhere...
March 23
Definitely find the Cap game cheap. It's nowhere near worth a huge price. If you lived around the corner or so, I would lend it to you along with Green Lantern lol. I'm a check out the Wolvie game probably later this year.

And your take on Streets of Rage sounds very close to mine. I didn't like the first one either and I consider it massively over-rated, I think the second is probably the best brawler ever, and I couldn't stand the third game. I reviewed all of those too.
March 23
Thanks! Unfortunately, I would probably still need to buy it or rent it anyways since I don't own a PS3, lol.

You know, despite the problems with the modern gaming industry and its fans, in a way, I feel like I live in a blessed time. Back in the old days, cheap or movie licensed games was usually an extremely bad sign. Those were the type of games which could send you into depression if you weren't careful. If you wanted the good games, avoid the movie titles or just be willing to pay more in general. But nowadays, there are SO MANY cheaply priced of licensed titles that are very competently made and can get you hooked for hours on end. In terms of sheer entertainment, it is quite bountiful. I was shocked at the number of $3 used games like PERFECT DARK ZERO and NINJA GAIDEN II and CHRONICLES OF RIDDICK I find at outlets like Gamestop which are actually worthwhile titles. It feels like such a different world than the one I grew up in where you seeing prices like that and licensed names meant you should stay away if you knew what was good for you.
 
May 04, 2012
To be honest, though... the reason Turtles in Time isn't hard is because it's on the console and not the Arcade.  In the Arcade beat 'em ups were made to be hard (and sometimes a test of luck) because the idea was to get you to spend a bunch of quarters.  There are some things to think about when assessing Turtles in Time concerning that.  This was made in 1992 in an era where the Arcade was diminishing (at least Beat 'em Ups were--the entire genre was nearly dead at this point, but the fighter had just dawned so the Arcade still had life in it) and the home console was thriving.  And one of the things that kept going forward was that games were getting easier.  Because, as it turns out, developers wanted people to actually be able to complete their games at some point (it pretty much came to an all time high in the Playstation era when just about every game ever was suddenly a cakewalk).

For me, I just liked it because it was a lot of fun.  It's probably my favorite of the Turtles games and the last one that was actually worth owning (but I did actually like Turtles II in the Arcade and was incredibly happy when it came to the 360 as the NES version pales in comparison to the Arcade).  But hard... naw.  As far as I'm concerned Beat 'em Ups on the console are never hard.  They're always toned down from their Arcade counterparts because they've already got the money, they don't have to find a way to force you to keep putting a quarter into it anymore.  I've never seen the game over screen in a beat 'em up game to this day.  Final Fight, The Pirates of Dark Water, those Power Ranger beat 'em ups, Double Dragon and Streets of Rage I also found to be... equally as easy as Turtles in Time.  All easily completed even on their higher difficulty settings in about thirty minutes or so.  And Turtles IV was no different.  After about thirty minutes it's over (on Hard mode).  But that was pretty standard fare for the genre, I think.  Like I said, I can't think of the last beat 'em up that lasted for much longer than that.  But I've also never heard of it referred to as the "greatest Brawler ever," (I hear that attributed much much MUCH more to Streets of Rage and Double Dragon--but I think there's a reason why Turtles doesn't do what they do).

As for the $200.  Yeah, I'm sure SOMEONE is out there selling it for that much, but there is ALWAYS a SNES game floating out there for that kind of money (I recently went to a game store where there was a Castlevania IV, factory sealed being sold for $400... I recently saw a copy of Chrono Trigger sell for nearly $500).  But on average I've seen the game range from $10 to $25.  People can easily find it cheaper than $200.  The same is true of Castlevania or Chrono Trigger (though Chrono Trigger seems to routinely sell for around $40 to $50).  Finding Turtles in Time for $200 has, in my experience, been exceedingly rare compared to the other prices (but finding a Chrono Trigger selling for more than $100 happens far more often than I'd like it to).

But to me the Brawler is kind of a genre that is enjoyed for nostalgia.  Turtles in Time just happened to come out at the height of it when there was really nothing which could be done anymore for the genre... and probably couldn't have been.  I don't recall the last time I played a Brawler thinking it was making new advancements.  Because the Arcade did that all in the mid 80's.  Nothing which came out on the consoles could top anything that came out in the Arcade in my mind.  The brawler was always like that so far as I could tell... because they were in the Arcade's originally.

One exception, however (purely because of how much fan service and polish to the package it's done) is definitely Scott Pilgrim vs. The World.  Again, a brawler you could probably beat in no time flat (though it is longer, but it's designed in a different era where your game is expected to be more than just an hour long) but probably my favorite Brawler ever.  It doesn't actually ADD anything to the genre (but I don't care much for innovation and doing "new" things, especially in a retro throwback) but for fans of Scott Pilgrim (more so the graphic novel than the film) it's pretty cool stuff. 
May 04, 2012
I hate when my comments turn out to be longer.  I should not that I actually liked the review a lot.  I just happen to love the game a little more and find some of the history concerning the brawler more amusing than I should.  Only because most games in the SNES era were... short.  Very short.  And I'm not sure if I can really bag on any game for that in the SNES era.  Maybe now, but certainly not from then.
May 04, 2012
To be honest, though... the reason Turtles in Time isn't hard is because it's on the console and not the Arcade.

Then what does that say about other arcade to console translations such as Golden Axe and Bad Dudes? I remember the former especially being about as hard as the arcade. Of course, it was possible to beat them both without continuing and even without dying. But I do not see either of those games just as easy as TMNT: Turtles in Time. It's almost universally agreed that it was way too easy on the hard mode even for a side scrolling brawler on consoles.
 
In the Arcade beat 'em ups were made to be hard (and sometimes a test of luck) because the idea was to get you to spend a bunch of quarters.

Turtles in Time is one of the few games out there that is almost a complete replica of the arcade version. So if I point out that the console version is vastly easier then what harm am I doing, especially when you have so many continues on the console version?

This was made in 1992 in an era where the Arcade was diminishing (at least Beat 'em Ups were--the entire genre was nearly dead at this point, but the fighter had just dawned so the Arcade still had life in it) and the home console was thriving. And one of the things that kept going forward was that games were getting easier.

Agreed there. But was Punisher & Nick Fury just as easy or easier for the console than Turtles in Time? And that was released on consoles afterwards. I for one don't think so at all. So pointing out it was too easy for a side scrolling brawler on a console isn't offbase at all.

 As far as I'm concerned Beat 'em Ups on the console are never hard.

And I haven't come across any Beat'em Up on the console as easy as this.

I've never seen the game over screen in a beat 'em up game to this day.

And as long as you can continue then you probably never will. Turtles in Time was the very first home console brawler I mastered without dying on my second play through. I didn't touch the game for nearly 20 years until I played it to write this review. And I didn't continue at all on either mode. I couldn't say the same for Streets of Rage 2, Final Fight or Captain America and the Avengers after not playing those for the same amount of time.

Final Fight, The Pirates of Dark Water, those Power Ranger beat 'em ups, Double Dragon and Streets of Rage I also found to be... equally as easy as Turtles in Time.

Well, I wouldn't touch anything Power Rangers with a ten foot pole so I never played it and never will. And I for one just can't believe you or anyone truly believes that Final Fight or Streets of Rage is just as easy as this. I don't know which Double Dragon you're referring to, so I'm leaving that open.

All easily completed even on their higher difficulty settings in about thirty minutes or so. And Turtles IV was no different. After about thirty minutes it's over (on Hard mode). But that was pretty standard fare for the genre, I think. Like I said, I can't think of the last beat 'em up that lasted for much longer than that.

This isn't about how fast you, I, or Jimmy Jack Jericho can finish these games on whatever difficulty. It's about actually noticing a higher challenge when you increase the difficulty in these games. Streets of Rage 1, 2, Golden Axe, and whatever else I mentioned. When you increase the difficulty, you see a difference; ie, smarter AI, much tougher bosses etc. You don't see that in this game to where it really matters except for ONE boss battle and that's my point. If you can run through Streets of Rage II in 30 minutes good for you. It took lots of practice to get there. This game, really none at all. And I'm standing by that.

 But I've also never heard of it referred to as the "greatest Brawler ever,"

From professional magazines.... Neither have I. From reviews written by different people who love the game, many times. And since you hang on amazon I find it very hard to believe you never heard that before.

As for the $200. Yeah, I'm sure SOMEONE is out there selling it for that much, but there is ALWAYS a SNES game floating out there for that kind of money

I'm not talking about those other games, I'm talking about this (I'll get to them whenever). And someone on a discussion board stated that they did pay that kind of money for this game because it was so amazing. Whether the person is lying or not is not my concern. The fact is someone said that insinuating that this game is worth $200, and I seen it being sold for that much. I'm throwing out there that there's no way this game is worth that much. If my detailed review can help someone starstruck by the 5 star absolute perfection reviews save 200 bucks, or even 20 bucks, and put it to a game I think is far superior and worth their time, then I fulfilled my obligation as a person writing customer reviews.

But to me the Brawler is kind of a genre that is enjoyed for nostalgia.

Playing a game out of nostalgia is one thing, reviewing it with nostalgia in your heart is another. Yeah, I had some good memories with this game playing with friends, my ex, etc. But I feel a person who reviews and rates a product with their opinion clouded by nostalgia is doing a diservice to the paying customer. I disregard nostalgia completely in my reviews, and give reasons galore as well as examples on why I feel the way I do. And I always felt Turtles in Time was a lackluster brawler. Why? Because I felt I played far better during the brawlers heyday, and I recommend those games to anyone who may have missed them.

 I don't recall the last time I played a Brawler thinking it was making new advancements.

In this day and age, I can't either. Back then around 91-92? I already listed two in my review; Streets of Rage 2 and Vendetta. Both of those games improved a great deal over Double Dragon which is said to have laid the superior groundwork, which was actually influenced by Renegade. The former featured four different characters with distinct fighting styles that carried over to the way they used their weapons. The latter mainly improved over Crimefighters, with four different characters with different styles, that also had a different way to pummel a downed opponent; such as one character punching a down guy to death, while another dropped an elbow on them killing them even faster. To include, you were able to shoot downed opponents with a pump shotgun. This was in 1992, and there was a good amount of innovation. Turtles in Time features almost nothing new to the genre, and I pointed these things out and I compared the game to others in its genre. If I didn't like the game as much as you and others because of its lack of innovation.... So what?

Scott Pilgrim was a cool game I do need to play again. But my issue with this game consist of the things I already covered. Turtles in Time is average to me. I didn't say it was the worst, or even if it was a bad game. I gave it +3, but I believe all the games I recommended over it are much better, and not only because of difficulty, but because of all the other enhancements to the game play, in which I feel is lacking here.
May 05, 2012
I didn't say you said it was bad.  I just meant that I had a very different and strange experience.  And I only brought up other brawlers to draw comparisons.  My problem (and I do mean my problem) is that I'm fairly biased when it comes to Brawlers because to me a great deal of them are the same experience time and time again.  Turtles gives fan service but I didn't see it as being much above and beyond any other brawler I ever played (in other words, I'm in agreement with the idea that it's pretty average, I just don't think that's necessarily a mark against a game).

But in terms of the Arcade, there were quite a few differences to the Arcade vs. the Console version of this.  At least last time I played the Arcade version it felt a little harder than the console, but for reasons that were mainly due to how some Arcade games had worked (the Turtles games always tried to fill the screen with more enemies depending on how many players there were... if you were with a team of four and three dropped out, the game still registered four players). 

I didn't mean to make it sound angry or anything like that.  I wasn't also trying to step on anything in your review.  I just meant that my experience was different and some things didn't quite deter me the way they did others.  Because, like I said, I'm very biased and the core experience of most brawlers always had a familiar sense to me.  Again, I'm not expecting much of anyone to care (it's the comments section, after all) it's just pointing out slight differences between my experience and yours.  And I even agree that the games you recommended ARE better.  I suppose I just never saw "average" as really... a deterent is what I was getting at.  But I wasn't suggesting that Turtles had ever actually done anything innovative.  It hadn't, but I when I played it I hadn't really expected much more out of the genre is my point.  It was run of the mill to me.  Again, for my experience (I should point out that I probably played this game at the tail end of '92).  It's definitely fan service.

But when I brought up the 200 dollar thing, my point with that is that your review made it seem as though it is common place to find this game for that much money.  My only point there was that while $200 is insane... it's not common.  I only brought up other video game examples to point out that it also wasn't surprising.  And that price gouging happens.

As for nostalgia, though... I think that's my own thing.  Because, like I said, I'm fairly biased when it comes to the brawler.  Picking them up after a time is usually fun... but exceedingly hard for me to do because the genre as a whole doesn't really entertain me anymore.  I do, however, still have many of my old Brawler games (my personal favorite are actually the Streets of Rage games). 

I wasn't actually trying to argue or anything.  That wasn't the point of my comment.  It was mainly just to express a couple of differences in view and opinion and how my experience always seemed to differ.  I'm just a different type of gamer in that regard. 
May 05, 2012
 And I only brought up other brawlers to draw comparisons.

That was my exact reason as well. I wanted to point out  that there were better brawlers at the same time that actually brought something to the genre, and I felt had  a higher challenge than this overly easy game.

My problem (and I do mean my problem) is that I'm fairly biased when it comes to Brawlers because to me a great deal of them are the same experience time and time again.

The brawler genre is one that I've always been aggressive towards because it's easy to feel like you're playing the same game (I'm more aggressive against shooters in this regard). Konami were creative when they went into Vendetta. Turtles in Time had very little creativity and has the feel as if it was meant to cash in on the name and it shows.

Turtles gives fan service but I didn't see it as being much above and beyond any other brawler I ever played (in other words, I'm in agreement with the idea that it's pretty average, I just don't think that's necessarily a mark against a game).

Some times it all depends on other things, and for me it's a mark against this game. Especially when you come from a game like Streets of Rage II that has so much more depth. Turtles in Time has four characters that all essentially play the same. What seperates them? Reach, speed, and durability? In 1992? When a game like Golden Axe has more depth to its gameplay than a game like this, then you know somebody took a backwards.

But in terms of the Arcade, there were quite a few differences to the Arcade vs. the Console version of this. At least last time I played the Arcade version it felt a little harder than the console, but for reasons that were mainly due to how some Arcade games had worked (the Turtles games always tried to fill the screen with more enemies depending on how many players there were... if you were with a team of four and three dropped out, the game still registered four players).

The AI was also a little better from what I remember. But I mentioned other reasons why I don't think highly of the game,  not just the difficulty.

Because, like I said, I'm very biased and the core experience of most brawlers always had a familiar sense to me.

They all follow the same beaten path, and this is the reason why I would search for other elements that seperates the game in question from the rest of the pack.

 I suppose I just never saw "average" as really... a deterent is what I was getting at.

So in other words, if you come across an "average" game.... Then you'll rate it a +5 rating in the exact same manner you would do a game that is clearly far above average, superior even, just because you found enjoyment in it?  I can't do that man. If there are things that bother me I have to address them and duct points.

 It hadn't, but I when I played it I hadn't really expected much more out of the genre is my point. It was run of the mill to me. Again, for my experience (I should point out that I probably played this game at the tail end of '92). It's definitely fan service.

I'm always looking to be wowed. Back then and even now. And with so many brawlers that were out there in the market to go off of, I still felt there was some room for improvement. Now although this isn't a brawler, but take Sunset Riders for example. I think it did a decent enough job picking up the run n gun formula when Contra had officially made its exit; it featured some boss battles with unique elements and a moderate challenge. Some consider it very hard for the consoles. My point is, back then especially there was still room for some type of improvement instead of kicking out just a mere cash in on a popular franchise.

But when I brought up the 200 dollar thing, my point with that is that your review made it seem as though it is common place to find this game for that much money. My only point there was that while $200 is insane... it's not common. I only brought up other video game examples to point out that it also wasn't surprising. And that price gouging happens.

Should a person see something being sold for that price in combination with a majority of reviews possessing a 5 star rating, even if there are much lower prices.  Then they're going to be hoodwinked into believing that game is cream of the crop anyway and feel they must have it.  Some people do believe if you see something expensive, then it's automatically excellent. I want people to know this game truly is average and not worth 200 bucks IF they should come across it at that price alone. Personally, I wouldn't pay that kind of money for any game, and that's just me.

 I do, however, still have many of my old Brawler games (my personal favorite are actually the Streets of Rage games).

I still have mine too, and I keep them around for those drunken pow wows to mainly entertain the seriously casual gamers. I'm never going to get rid of them. But in all honesty, I only like Streets of Rage II. The first I don't like at all, the third just don't care for.

I wasn't actually trying to argue or anything.

That is my main pet peeve with online communication. You have to be VERY careful with choosing your words, because anything can be taken out of context. I do a poor job controlling my tone, and come off like I'm fighting when I know that I'm not. I didn't think you were trying to stir up beef, but the way words can appear on the screen, anyone can easily think different.

And sometimes it feels like to me my experience is always different as well.
May 05, 2012
I'm not saying I would give a game a +5 just for being average and finding a lot of enjoyment in it... it would take more than that.  If that were true I'd never rate anything below a five that I enjoyed.  It just means there's something else I'm looking at (and sometimes looking for). 

I'm actually in agreement though that no one should pay $200 for this game (actually, I don't think anyone should pay $200 for ANY game).  But I've also seen some really bad games get sold for just as much money.  I know people think something is automatically excellent if they see it go for a lot of money, but I also believe that the consumer is responsible for what they do with their money and that it is DEFINITELY their responsibility to shop around for a decent price.  I would hope no one pays $200 for this.  But just the same, I would also hope they'd never pay $200 for any game.  Even if it's a fantastic five-star game like Super Metroid.  As a consumer you'd be hardpressed to get me to believe any video game would ever be worth that much money.  There is a part of me as a gamer, though, that believes strongly that most looking to buy the game, however, already played it in some capacity.
 
April 16, 2012
Oh man how I remmeber this, thankfully I still have a copy so I will nt be spending 200.
April 16, 2012
Serious question. If you didn't still have it. Would you still pay the kind of cash?
 
April 12, 2012
Penguin science applied to reviewing a video game. I want to find Streets of Rage again...
April 13, 2012
lol. I felt a serious need to revisit this one. If you want Streets of Rage, then get the Sonic's Ultimate Sega Genesis Collection. It has them all as well as many other ones.
 
April 12, 2012
Dude, I haven't played this game in about 19 years or so. I probably won't be revisiting this one, especially if they're around $200. I don't think nostalgia will help as I don't think the NInja Turtles aren't nearly as good as I thought they were back in 1992 or so.
April 13, 2012
I still have this in original form, and I decided to pull it out because I felt the need to defend my +3 quick tip. There were far more reasons I could think of this being nothing more than average besides it being different from the arcade version. The game is lackluster when compared to several of its type. It's far and away from the greatest brawler ever.

I think it's downloadable, but I know there's an updated version for the PSN and X-Box Live. I might go ahead and get it, but if I do that it will be much later on.
 
1
More Teenage Mutant Ninja Turtles I... reviews
review by . April 06, 2012
Turtles in Time is a Blast from the Past!
Teenage Mutant Ninja Turtles IV: Turtles in Time is not only the best TMNT game out there, it is SO much more! The 90's through the very early 2000's were the best years in gaming, and It definitely goes to show. The turtles were "da' bomb" back then and playing this as a kid blew my freaking socks off. I remember playing the original  TMNT on the NES. Oh, how I remember that craptastic failure. There were very few good turtles games, but this struck green …
review by . July 03, 2011
posted in The Gaming Hub
Lets take a trip back to the early 90s
Well I just talked about one classic SNES game, heres another one.      Back when we still had those things called arcades, arcade to home transfers really didn't get any justice till the 16 bit era rolled around.  Sure there were some decent ones like Atari 5200's Pac Man and NES's Gauntlet 2 were decent, there were plenty others that left a lot to be desired.  SNES really helped get the ball rolling with they're conversions of Street Fighter 2 and …
Quick Tip by . July 05, 2011
When compared to the arcade version this game was ok at best. I never really dug it because it was way too easy. It was a decent port over, but unless I have someone to play with. It will continue collecting dust. I will give it credit though, and admit it was nice seeing Slash take the place of that mud creature from the arcade.
Quick Tip by . December 29, 2010
I loved this game! It was a little bit too easy, even on the hardest setting and with the lives code. I can't think of any other game or anything for that matter that made such clever and witty use of the word "shell". ie. Shell-shocked, let's kick shell, bury my shell at wounded knee.
Quick Tip by . October 08, 2010
Great adaption of the arcade game on the home SNES.
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Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is an arcade video game produced by Konami. A sequel to the original Teenage Mutant Ninja Turtles (TMNT) arcade game, it is a scrolling beat 'em up based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist was released for the Sega Mega Drive/Genesis.
Years later, the arcade version of Turtles in Time was revisited on newer consoles. A slightly altered version of the arcade game was included as an unlockable bonus in the 2005 game Teenage Mutant Ninja Turtles 3: Mutant Nightmare.[3] In August 2009, Ubisoft released a 3D remake of the game, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, for Xbox Live Arcade.[1] The remake was released onto PlayStation Network on September 10, 2009.[2]
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