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Animal Crossing: City Folk [Wii]

City Folk offers more of the same Animal Crossing gameplay that you know and love, with the emphasis on "same."

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Addicting game

  • Feb 11, 2009
  • by
I am totally hooked on this game. I would play it all day if I could.

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August 17, 2009
Hi! This game looks pretty cool. I just added a bit of wiki info to your review. So what do you love about it?
February 11, 2009
It's just this very bizarre world of collecting. It is especially fun if you have a friend that has it as well because you can visit each other and talk on the Wii Speak microphone.
More Animal Crossing: City Folk [Wi... reviews
review by . May 27, 2009
posted in The Gaming Hub
It is really hard to call any of the Animal Crossing titles a "game". More like a "Life Simulation in a crazy, mixed up cartoon world." That is not to say the titles aren't fun, they are! If you like the other AC titles, City Folk adds to the formula that has been working since I first played Animal Crossing on the GameCube. The addition of voice-chat sounds like it could be nice, but I haven't had the occasion to try that as of yet. You do not have to look very far to see touching, real-world stories …
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Miriam Parker ()
Ranked #1449
Member Since: Feb 10, 2009
Last Login: May 18, 2010 01:47 PM UTC
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About this video game


Animal Crossing: City Folk known in European and Australian markets as Animal Crossing: Let's Go to the City, is a life simulation video game for the Wii video game console, released on November 16, 2008 in the United States, November 17, 2008 in Canada, November 20, 2008 in Japan, December 4, 2008 in Australia and December 5, 2008 in Europe. It is part of the Animal Crossing series.

Animal Crossing: City Folk's gameplay is built upon the gameplay of previous Animal Crossing games. The Wii Remote pointer and motion controls (including the Nunchuk) can be used for handling tools, such as axes, slingshots, fishing rods and bug-catching nets. Also, players live in individual houses spread apart from each other, unlike Animal Crossing, in which all four houses are located in a central plaza, and Animal Crossing: Wild World, in which all players share one house. Each town begins with six animal residents, and can grow to a maximum of ten. In previous iterations of Animal Crossing, custom clothing involves a single image that is repeated on the front, back and sleeves; in City Folk, the player can make separate images for each, which is called a "Pro" design.

The player will be able to celebrate as time progresses several real world holidays, such as Christmas Eve, Christmas Day, Thanksgiving, Easter, Father's Day, Mother's Day and Halloween, although they are named differently in the game itself. Holiday-associated characters from previous games ...

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Publisher: Nintendo
Developer: Nintendo
Console: Wii
Genre: Simulator
Release Date: November 17, 2008
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"Addicting game"
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