The premise for the game itself is confusing - there are 5-6 separate story lines that are supposed to be drawn together by the cinematic sequences between levels. But they bounce back and forth with no explanation.
My second beef is with some of the levels - namely "Gasworks" .. WHAT a pain. I'm all for games that challenge skill level, but jeez.. I spent hours and hours trying to get through this one, and I'm hardly a novice to tough games. This level highlights the fact that the game developers really didn't seem to be going for any type of continuity or intuitive basis for their work.
The game looks great, though, and I hope that they'll continue to develop the series with stuff a little more exciting. It look, felt, and played like Spiderman did for the PS1... we'll see how they do with the next installment.
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Batman: Vengeance introduces the most versatile 3-D Batman game yet, with more than 500 animated movements, special fighting moves, and a multifunctional cape with its own AI. For the first time, players can journey through a fully rendered 3-D Gotham City with Batman's sleek weapons and devices at their fingertips, including the BatGrapple, BatScope, Batarang, BatLauncher, flash bombs, and more. There is a huge array of gameplay modes: exploring, fighting, first-person shooter, driving, flying, freefall, and puzzles.
The Gotham City environment, reconstructed in full 3-D, contains 19 playable maps, including the rooftops, Gotham Industrial Research, and the Batcave. There are also more than 40 minutes of cinematics featuring the original voice cast of TV's The New Batman Adventures. The game's original story line was written in collaboration between Warner Brothers and DC Comics from the files of The New Batman Adventures. The Dolby Surround ...