Castlevania gets its first fighter. The game has a great amount of series fan service, from the remixed music to the stages. However the new character designs by Takeshi Obata (Death Note, Hikaru no Go) left a sour taste for some fans including me. While the designs themselves are fine, for a game like this Konami could of left the original designs intact. For the roster itself fans should be glad that there are characters from older games but also mourn at the fact that most characters from the games Koji Igarashi produced himself are absent. These are most games after Symphony of the Night, so newcomers of the series may have trouble knowing who some of the characters that did make the roster are (especially with the new redesigns).
The fighting system is arena-based, like Power Stone. You run around freely and interact with the stage's gimmicks. When you destroy the stage pieces classic sub-weapons or hearts will appear. The battles themselves has a nice concept and all but there are some setbacks. The camera is not suitable for an arena fighter as it moves with the player closest in front of the screen rather than finding a balance for stage itself. That leads to frustration especially in trap filled stages as well as for midair combat where you need help judging distance. The move sets are simple and characters have some nice flashy attacks but most of the sub weapons are near useless or underpowered leaving the player better off throwing the stage pieces instead.
The game is far from a cheap cash-in in terms of what is in store, however, it is tainted by the execution (Igarashi's inexperience in the genre shows). For fans of the series I would rent it or buy cheap, curious Wii fighting fans should skip this at all costs.
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Jul 8, 2011
Dec 30, 2011 10:09 PM UTC
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