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"I have waited an eternity for this emancipation!!"

  • Nov 19, 2013
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This pumped up "reimagining" of one of the world's best known literary works sees Italian poet Dante Dante Alighieri remade as a hardened, scythe wielding crusader descending into the depths of hell to rescue his wife Beatrice, who has been transformed from divine savior into a more typical damsel in distress. Literary purists will scream "Blasphemy!"; video game fans will chuckle. If you think about it though, the game was completely unnecessary: DEVIL MAY CRY was already a groovy reimagining of the DIVINE COMEDY for contemporary video game audiences. It's high stature as a classic of the medium ensures that nothing will replace it anytime soon. Also, references to the INFERNO appear so frequently in video games across J-RPG's to survival horror titles that DANTE'S INFERNO just doesn't have anything creative to add. What also annoys me is the fact that despite the title being touted as a wild reimagining of the poem, it actually plays down some of the exotic imagery that made the original work so memorable. Some aspects are embellished and stylized, such as Phlegyas, who is reimagined as a giant molten rock giant. However other characters are completely omitted. Geryon, the chimeric monstrosity that Dante rode down to the Eighth Circle of Hell, is only briefly referenced. Anyone who has read descriptions of the Geryon monster knows he would make an awesome boss fight for a video game. Why would the developers reimagine Phlegyas but dump Geryon?

The same goes for its gameplay, which is highly derivative of, yet again, GOD OF WAR. Despite being so large, the scythe Dante wields is a pretty fast weapon and easily capable of chalking up hundred hit combos. But unfortunately this is the only weapon you have for the whole game, and using it gets monotonous eventually. Wait a minute...that's not true. You also can use the Crucifix, which fires outs spectral emanations of the cross as projectiles. The sight of Dante "machine-gunning" down monsters with Crucifix projectiles is undoubtedly one of the highlights of the game. However this doesn't stop the combat from getting monotonous by the end. It also feels strangely limiting too...not as smooth as GOD OF WAR's. Enemy diversity is also a little too limited. Practically all the enemy monsters in the final circles of Hell are recycled from the earlier levels of the game. Most likely this game was rushed and the developers didn't have time to create new enemies for the later stages. Unfortunately that makes these final stages far less memorable than the earlier ones. Fortunately the game doesn't last too long (about 6-8 hours), meaning it ends before it gets truly tedious.

Still, this is a fun game when taken in pieces. Some of the level designs are really imaginative and horrific. The production values are fairly high. Graphics are fairly detailed. Voice acting is fairly entertaining (although some of the dialogue seems intentionally comical). The soundtrack is percussion heavy and thundering, but feels almost identical to GOD OF WAR's.

I mean...how do you rate DANTE'S INFERNO? It's a lot of fun, but it just doesn't really break any new ground in the video game world. Action game completionists should pick it up by all means. Other players won't get much more out of it though than many other modern action adventure dark fantasy game would deliver.

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November 26, 2013
oooo.....why didn't I even hear about this? wasn't there an animated movie that came out before?
November 27, 2013
I think the movie was part of the marketing for the game. I remember when the game out, it was a big deal. EA was even staging their own fake "religious protests" to stir up media attention.
November 23, 2013
Interesting and informative!
November 27, 2013
November 27, 2013
You are welcome.
November 22, 2013
Did you see the movie that went with the game?
November 27, 2013
I actually didn't. I assumed since it was part of the marketing, it would have just been a mediocre tie-in. Was it any good?
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"Then blockishly mumbling with a set on countenance a piece of scurvy grace, he washed his hands in fresh wine, picked his teeth with the foot of a hog, and talked jovially with his attendants. … more
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About this video game


Dante’s Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri’s classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium. 
Dante's Inferno game logo


The Italian mercenary Dante returns home from the bloodletting that was the Third Crusade to two pieces of soul-crushing news. The first is that although he was assured that he was absolved of mortal sins committed in the form of wartime atrocities in the name of the churches interests in the Holy Land, that is not actually the case and his immortal soul is in grave peril. The second and more terrible is that his beloved Beatrice has been murdered, and her soul pulled down into hell by a dark force. Vowing not to accept the damnation of either souls, he gives chase, vows to get Beatrice back and descends into the infamous nine circles of hell. For weapons, he wields Death's soul-reaping scythe, and commands holy powers of the cross, given to him by Beatrice.
Concept art from Dante's Inferno showing Dante with stiched on crucifix and the Scythe of Death slung over his shoulder
Go to hell with Dante's Inferno.

Scythe Combat
To vanquish the foes you encounter on your journey through the hell of Dante's Inferno, you must learn to ...
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Number of Players: 1
Publisher: Electronic Arts
Developer: Visceral Games
Console: PlayStation 3, Xbox 360
Genre: Third-person action adventure
Release Date: February 9, 2010
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