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Darksiders II

an action-RPG video game

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"My Kingdom for a Horse!!"

  • Jul 23, 2013
  • by
Price Paid: IDK. Brother bought it.

DARKSIDERS II is the sequel to the 2010 action game DARKSIDERS. In the first game, you played as War, one of the four horsemen of the Apocalypse as he set about trying to figure out who started the war between Heaven and Hell in order to correct the universal balance, yada yada. In DARKSIDERS II, you play as his brother Death, as you set out to free War from his imprisonment at the end of the first game. But things are even more complicated here. An unknown "corruption" is sweeping the world threatening to turn everything black and icky, and its source is traced back to the Well of Souls (which is like the center of the world). Thus, Death must explore this massive realm and fight, not only for the sake of his brother, but for the sake of everything else as well.

Uh...what happened? I'm not even sure how to explain this game, which is a disappointment but at the same time, monumentally addictive. The original DARKSIDERS was just an awesome little apocalyptic action fantasy game who's main fault was that it blatantly ripped off elements from well known titles such as GOD OF WAR and ZELDA. Since practically every review in the industry noted this, you'd think that for the sequel, the developers would try to create a product that distinguishes itself from the crowd, right? Instead, DARKSIDERS II rips off even more classics, creating what might be one of the most contrived games of all time. In one adventure, you'll get to experience (or reexperience) aspects blatantly lifted from GOD OF WAR, DEVIL MAY CRY, LEGACY OF KAIN: SOUL REAVER, PRINCE OF PERSIA, SHADOW OF THE COLOSSUS, ZELDA, CASTLEVANIA: SYMPHONY OF THE NIGHT, DIABLO, Bioware RPG's, FABLE, etc. If you took all the aforementioned games, threw them in a blender and covered it up with a BOOK OF REVELATIONS-inspired overlay, you'd probably get DARKSIDERS II. It's amazing how shameless this game is about copying its predecessors.

But at the same time...that's what makes it awesome. Because DARKSIDERS II IS entertaining and relentlessly addictive and can keep you playing for hours on end. You are basically experiencing all the aforementioned games in one package delivered in a quality manner. And since those games are classics, if you got hopelessly hooked on them, you'll inevitably get hooked on DARKSIDERS II.

A couple more faults: the game is buggy. On a powerful PC, it locked up several times and required to be restarted. Since this was such a big release, I'm disappointed they couldn't have spent more time refining the product more before it did get sent to shelves. As far as I know there's no patches or anything like either for it. And given that THQ recently had financial problems, I'm not sure if there will ever be.

Also, I'm not going to lie...since the game borrows as much from classic RPG's as it does from action games, the level of hacking and slashing has been toned down considerably from its predecessor. Thus it's a much calmer experience which lacks the intense, visceral edginess of the first title. The carnage has been toned down as has the overblown, haughty, tongue-in-cheek atmosphere of the first game. You'll spend almost as much time conversing with NPC's, swimming and climbing up green hills as you will slicing up enemies. For those who don't mind that, it will be fine. But for those individuals attuned to the Hollywood-style intensity of the first title will be very disappointed here.

Fortunately it's all very polished looking and sounding. The graphics, while not up to DARK SOULS standards, still have a very immersive art design that presents this massive fantasy world you explore with as much detail as you could expect. The voice acting is also top notch too. Death's wonderful snarling intonations will stick with you for a long time to come. The only thing I didn't like was the music. True to the game's more whimsical nature, the music is more soft and guitar driven instead of the percussion heavy soundtrack from the first game. While this is appropriate for exploring, those soft twangy guitar tunes sound totally inappropriate for a boss fight.

In the end, I feel like DARKSIDERS II is doomed to fall to a cult audience. It's not crazy fun like its predecessor. And video game snobs will most likely turn their noses up at it for ripping off so many well known classics. But for those who aren't so critical and just want a beautifully rendered dark fantasy world to run away to for a week, there's more than enough to offer here.

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Ranked #250
"Then blockishly mumbling with a set on countenance a piece of scurvy grace, he washed his hands in fresh wine, picked his teeth with the foot of a hog, and talked jovially with his attendants. … more
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About this video game


Darksiders II is an action-adventure/action role-playing[2][3] video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for PlayStation 3, Xbox 360, Microsoft Windows,[4] and was released for Wii U during launch day in all regions,[5] except for Japan.



Players take control of Death, one of the Four Horsemen of the Apocalypse. Core gameplay is a third-person hack and slash action-adventure game with role-playing elements. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.

Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side boss fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.

Death is aided by Despair, a horse that is available for use in open areas of the overworld ...

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Number of Players: 1
Publisher: THQ
Developer: Vigil Games
Console: PS3, 360, and PC, Wii U
Genre: Action RPG
Release Date: August 14, 2012
Price: $59.99
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""My Kingdom for a Horse!!""
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