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Say Lazy.

  • May 27, 2011
I already wrote a Quick Tip for this game, but after 5 hours, let me change my score a bit. After all, there are some thing that just need to be said, in both good and bad. Probably more bad than good, though. The good first.

In a way, DOAD makes for a good entry point for the series. Beginners will appreciate how the Chronicles mode serves as a sort of training, with explanations for basic techniques and even some advanced tactics. The counter system has been made simpler compared to DOA4 (thankfully), and with so many characters to choose from, one is to bound to find one that fits his playstyle. The game controls pretty well on the 3DS, even though the circle pad isn't particularly precise. It also conserves the smoothness of the series, if you play in 2D. And with 1000 figurines to unlock and take photos to, you're gonna have a lot to pick up.

Now... for the problems. The smoothness isn't exactly conserved when you play in 3D. And that's an understatement. The extra content is also underwhelming. There are only 3-4 costumes for each character. Even though there will be a couple extra costumes coming as DLC, it's a far cry from DOAU's 13-16 costumes for every girl (and even the guys got 8 each). Figurines are kind of useless too... you can't take a photo to more than one figure at once, and you can't transfer the photos to the 3DS gallery, they can only be seen in game (what's the point?).

Chronicles mode is very loose and disjointed, and you only get to play with five characters. The cutscenes are also pretty dumb, and in a flash of brilliance, the last chapter only repeats many of the cutscenes, especially the longest ones. Many characters seem to have taken a level in jerkish attitude. Either that, or they've become idiots. Arcade mode has the opposite problem: gone are the ending movies, now it's just a bunch of consecutive fights with no frills at all, one round each (can't be changed), no real difficulty selection, and the order isn't even randomized! Survival mode is back, but it underwhelmes. It's divided in courses of varying difficulty level, but for some reason, there doesn't seem to be much of a difference between Easy and True Fighter, except for the length. I cleared the mode in two tries, and I'm not exactly a power player.

If you want some difficulty from the game, you'll have to try Tag Challenge, which is pretty hard... for all the wrong reasons. You and a companion get to fight one (or two) insanely powerful character, who take a lot less damage and deal a lot more damage than you. But fear not, because you can recharge your health by switching to the sidelines and let the companion do the work for a while! Well, except that he's a CPU player. It can't be changed. And he's pretty stupid, most of the times he will just stand there and take damage. So you have to pray he doesn't die before your health has recharged. Also, he automatically switches in when you go below 50% health, even if you are in the middle of a combo. Like i said: stupid.

Aside from some tag challenges, the whole game is really easy, which makes it pretty boring in single player. I should also point out that they removed several play modes: Move Training Challenges, Tag Survival, Tag Training, Tag Time Attack, and Tag Free Play. In a way, this game feels like Dead Or Alive Abridged Edition. There's something new, but so much has been removed or dumbed down. Beginners might appreciate it, but longtime fans will probably be disappointed. Still, it's DOA on the go. Can't really complain about that. But next time, Team Ninja, you better give me a proper DOA5.

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May 27, 2011
nice review. I think I only played this game till # 3.
May 27, 2011
And people made it seem like it was a Killer App :(
May 27, 2011
Well, fighting games are made for multiplayer, and in that regard, the game is about as good as DOA gets. It even has more characters than ever. However, the failings in the single player modes are still hard to ignore, especially for me since I don't play multi.

Also, I purposely left out any comments about the terrible Spotpass DLC system, because that's more like Nintendo's failing.
More Dead or Alive Dimensions reviews
Quick Tip by . May 24, 2011
posted in Siliconera Bounce
Typical DOA, in most ways. Story has the usual "quality" of the series, which we should be used to nowadays. It controls pretty well, and there seems to be a bunch of unlockable extras, which is really cool.      Still. On the graphics side, whoever says there is no difference between 30fps and 60fps, should try playing this game and switching between 2D and 3D. The decreased smoothness is really noticeable. Still playable, but 2D is so much better, you might as well …
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About this video game


Team NINJA is bringing the fast-paced DEAD OR ALIVE action to a whole new dimension. DEAD OR ALIVE Dimensions takes the vivacious characters and locales that have made the DOA franchise a hit with gamers everywhere and presents them in eye-popping 3D. All of the punches, kicks, counters and holds that have defined the series as a top-tier fighter are present for the first time on a portable gaming system - the Nintendo 3DS.

Dead or Alive Dimensions

DEAD OR ALIVE Dimensions features some of the best content from the series spanning all of the titles from the original DOA up to DOA 4. Fans will be able to relive some of the classic rivalries, storylines and white-knuckle action from the best points in the DOA history. There's also a ton of new content, so even the most seasoned DOA fan will enjoy fresh material. Players will be able to fight through several modes including classic Arcade and Survival modes as well as new modes like Tag Challenge, Throwdown and more. They'll be able to choose from a wide variety of DOA's signature interactive stages and a robust roster of more than 20 fighters some playable for the first time. Dust off those cobwebs and get back in shape for competition, the fight is back on! 

Key Features:
  • DOA Evolved: Experience all the high-octane DOA action you know and love, in full 3D and ready to take on the go! This is DOA like ...
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Number of Players: Single-player, Multi-player
Publisher: Tecmo Koei
Developer: Team Ninja
Console: Nintendo 3DS
Release Date: May 24, 2011 (NA)
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"Say Lazy."
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