What happened in the three hours of the game?
A significant 'tone' is set for the game, dwelling somewhere between unsettling horror and tragedy-like drama. While the set pieces of the game itself are nothing mind blowing, the mix of these empty and lifeless set pieces, the somewhat different gameplay and the dark tone provide a very unexplainable 'feeling' to the player that honestly has to be experienced first hand.
What was the most challenging part you completed?
There's a portion near the end of the game involving getting past some security systems and without spoiling why they exist or what they're for, they're 'very' frustrating to get past. It took me about 3-4 attempts per room to finally get past the section.
What was the best part of the story?
Easily the Hotel area provides one of the best experiences, mixing a somewhat well designed environment with one of the strongest parts of the story. I found myself enjoying 'this' portion of the game the most and I expect others will too.
Share the most innovative gameplay mechanic.
It's somewhere between the combat system and the inventory system. Neither are revolutional, but they work well and suit the horror/drama feel of it very well.
What ice cream flavor best represents this game?
Uh... I would say it's closer to tasting like a 'diet' soda more than anything else. It starts OFF well and feels like something enjoyable, but starts to lose its appeal near the end and all you wanna do is finish it.
What did you think of this review?