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A Quick Tip by GargantuasGames

  • Jan 6, 2014
  • by
I should note that I played this game on the PS3 remastered collection, which probably contributed to my disappointment. The GOD OF WAR series has always been about scale: Titanic production values, epic boss fights, over the top violence, etc. Thus it makes little sense that one would compress what is essentially the video game equivalent of a $200 million blockbuster film, into a handheld system. Everything has to be compressed, which puts the franchise in an odd position since its sense of scale will inevitably be tarnished. And that's the biggest (forgive the pun) problem with CHAINS OF OLYMPUS, it feels too much like GOD OF WAR: LITE.  Everything it does feels like a crippled version of its console counterparts. The console games were memorable because of how over the top they were with their delivery. CHAINS OF OLYMPUS is not. 

For example, Kratos killing moves. In the console games, these were truly absurd visual spectacles with Kratos performing a wide variety of acrobatic feats and dismembering or completely tearing apart his opponent in some shameless way. In this game though, Kratos just settles for slitting the throats of his opponents most of the time. You grab a small enemy, he slits their throat, and they dissipate. That's it. Sometimes their head will come off, but its such a minor detail that its difficult to notice.  In the console games, you also took on huge crowds of enemies at a time, but in CHAINS OF OLYMPUS, it's more like 2 or 3.  The same limitations transfer to the boss fights. The boss fights in the original games were massive in scope and highly unpredictable, but the ones in CHAINS OF OLYMPUS are tedious and formulaic.  You see that column next to the Basilisk?  Press O to have Kratos pull it down on his opponent.  There's a predictable collision, the monster screeches, orbs fly out of him and...that's it.  We've seen this before.  The final boss has only one form, which is a disappointment when considering the fights in the console titles always had 3.

CHAINS OF OLYMPUS is not a bad game. The story is interesting, the core gameplay is polished, etc. It's just that it really does feel limited in comparison to its console brethren. For the time, it might have been one of the best games available for the PSP, but that time has passed. Personally, I would recommend the 2010 followup GHOST OF SPARTA over this one. The GOD OF WAR formula is much better realized in that game, which could stand right alongside its console counterparts without any shame.
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More God Of War: Chains Of Olympus reviews
review by . March 27, 2008
posted in The Gaming Hub
Ah, Greek mythology. An endless well of public domain stories and characters that are perfect fodder for writers, movie makers and video game designers. It is to the credit of this game series that, rather than tell the stories of Perseus,Herakles or Theseus, they instead made up Kratos, in all his bloody, chain-blade weilding glory.    I've played God of War PS2 and enjoyed it immensely. I haven't played the sequel yet, but I'm sure I will. In the meantime, this PSP version …
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Before he waged war on the gods...he was forced to serve them

The third game in theGod of Warfranchise,God of War: Chains of Olympusfor PlayStation Portable is a prequel to the first two games in the series published for PlayStation 2, and true the high standards of God of War and God of War II, not only does it equal the efforts of its predecessors, in some ways it may even surpass them.

'God of War: Chains of Olympus' game logo
 

Explore Kratos' story from the beginning
Kratos on the shores of Attica
Kratos on the shores of Attica.
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The Blades of Chaos in action
The Blades of Chaos in action.
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Beautiful in-game environments
Beautiful in-game environments.
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Mythological boss battles
Mythological boss battles.
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Kratos’ Story
TheGod of Warfranchise tells the tragic and violent story of the warrior Kratos and his dealings with the gods. The ancient world would eventually both praise and damn the infamous ‘Ghost of Sparta’ as the mortal who slayed a god, but long before his battle with Ares, Kratos sought absolution from his past sins by pledging himself as a champion to the gods. These brutal crusades in the name of Olympus became legendary, but would have far-reaching consequences. InChains of OlympusKratos is pushed to the edge as he is ordered by the gods to journey to the very depths of the underworld after the world plunges into darkness. There he must face the most feared creatures of Greek mythology and is forced to choose between his own personal redemption and saving the ancient world from certain destruction. It is a choice...
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Details

ESRB: M
Number of Players: Single-player
Publisher: Sony Computer Entertainment
Developer: Santa Monica Studio
Console: PlayStation Portable (PSP)
Genre: Action Adventure
Release Date: March 16, 2010 in USA
First to Review

"Bloody Good!"
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