A Quick Tip by GargantuasGames
I should note that I played this game on the PS3 remastered collection, which probably contributed to my disappointment. The GOD OF WAR series has always been about scale: Titanic production values, epic boss fights, over the top violence, etc. Thus it makes little sense that one would compress what is essentially the video game equivalent of a $200 million blockbuster film, into a handheld system. Everything has to be compressed, which puts the franchise in an odd position since its sense of scale will inevitably be tarnished. And that's the biggest (forgive the pun) problem with CHAINS OF OLYMPUS, it feels too much like GOD OF WAR: LITE. Everything it does feels like a crippled version of its console counterparts. The console games were memorable because of how over the top they were with their delivery. CHAINS OF OLYMPUS is not.
For example, Kratos killing moves. In the console games, these were truly absurd visual spectacles with Kratos performing a wide variety of acrobatic feats and dismembering or completely tearing apart his opponent in some shameless way. In this game though, Kratos just settles for slitting the throats of his opponents most of the time. You grab a small enemy, he slits their throat, and they dissipate. That's it. Sometimes their head will come off, but its such a minor detail that its difficult to notice. In the console games, you also took on huge crowds of enemies at a time, but in CHAINS OF OLYMPUS, it's more like 2 or 3. The same limitations transfer to the boss fights. The boss fights in the original games were massive in scope and highly unpredictable, but the ones in CHAINS OF OLYMPUS are tedious and formulaic. You see that column next to the Basilisk? Press O to have Kratos pull it down on his opponent. There's a predictable collision, the monster screeches, orbs fly out of him and...that's it. We've seen this before. The final boss has only one form, which is a disappointment when considering the fights in the console titles always had 3.
CHAINS OF OLYMPUS is not a bad game. The story is interesting, the core gameplay is polished, etc. It's just that it really does feel limited in comparison to its console brethren. For the time, it might have been one of the best games available for the PSP, but that time has passed. Personally, I would recommend the 2010 followup GHOST OF SPARTA over this one. The GOD OF WAR formula is much better realized in that game, which could stand right alongside its console counterparts without any shame.