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The 2008 Xbox360 Role-Playing video game

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The Girlfriend Review

  • Sep 22, 2009
Sometimes, being a good girlfriend means sitting on the couch and watching him play a game or playing a game together. I'm a moderate gamer; the new controls are generally more complicated than I'm willing to commit to. He is a hard core gamer. Some games are easier to watch than others, and some are easier to play. This review is not for the hard core gamer. This review if for the girlfriend (or boyfriend, who am I to judge?) that sits on the couch and watches.

From the start, this game is somewhat frustrating. The female lead, Aya, comes off as bi-polar and a bit crazy. The next set of characters to join your party are child twins, Rico and Rucha. I don't think it would be possible for the two of them to not be annoying. Aya gets a little less psycho as the game goes on, and the characters improve drastically from team you start off with, even though there is plenty of annoying and crazy to come. But, it's not the annoying characters that make this game so frustrating.

You would swear that save points are expensive to make, at least if you go by this game's total lack of them. It's one thing to have to fight a boss more than once, but it's a whole other level of annoying when you have to replay the 20 minutes to get that boss every time you die. Oh, and don't get me started on that stupid magic fog swamp. I get it, it's a puzzle and it's supposed to be hard, but it shouldn't be so hard that it makes you want to quit the game. These small hour long detours in frustration are nothing compared to the agony of the final battle. I don't think I'm giving away too much if I say you have to fight about half a dozen moderately difficult enemies before you hit a save point. After several, and I mean several, attempts of being thwarted at various rooms, we did something we both loathe. We left the castle and fought random enemies until we leveled up. That was three or four hours of not very much fun. Alas, it did work, and we were able to finish the game.

We took longer than some people did to finish this game, it timed in at about 35 hours, but because of the several failed attempts, I'm sure we played it for over 60. The game was a great effort, and at times the story intense enough for me to not want to turn off the game, but overall there was something lacking. I know there were several side quests we completely missed, but I don't think that is the reason I didn't feel satisfied when it was done. The game was lacking something, but I can't figure out exactly what.

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More Infinite Undiscovery [Xbox360] reviews
review by . June 19, 2009
Infinite Undiscovery is one of those games that I enjoyed playing a lot and felt I got my money's worth (35 bux).  It didn't have a classic feel to it like other square games such as FF6 and FF7.  Its major flaw was that it felt like the game was hurried and you feel just as the game was actually getting really interesting/good, it ends.    The game starts off with the main character, Capell, in jail.  He looks like a weakling and a coward at first.... but you …
review by . May 13, 2009
posted in The Gaming Hub
If you're a fan of any Tri-Ace game you'll find this game fun to play even with its flaws. Capell is the character you'll be playing and despite there being eighteen NPCs in the game you're only permitted to play Capell. Infinite Undiscovery is the perfect name for this game as it has infinite possibilities but fails to capitalize on them. Why have eighteen NPCs join your party if you aren't able to play them - aside from some minor abilities they possess. That is the main problem with the game, …
About the reviewer
Celeste Sonnier ()
Ranked #318
I'm 35 and about to get married. I work full time and life is hectic when you're trying to plan a wedding. Internet reviews and the wonderful people I've met online are my"dirty little … more
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About this video game


Mistaken for a renowned hero, Capell is thrust into a conflict to sever the chains that bind the moon to his world. Traverse a seamless, expansive world with a party formed from 18 characters. Rise against the wicked Order of Chains in fierce real-time combat, but beware not all battles are won by force. The most obvious solution is rarely the right move. Shatter the chains and release the Order's grip on the world.
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Publisher: Square Enix
Developer: Tri-Ace
Console: Xbox 360
Genre: RPG
Release Date: September 02, 2008
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