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It is getting better

  • Nov 26, 2009
The following game is a definite improvement over the previous game. While I cannot say it is one of the best games on the console, I definitely feel like they are moving in the right direction.

Before I go onward, I wanted to state that I am one of the many people who disliked the first game simply because of how lazy the game developers were. They created a game that resembled a minigame and should have been worth $20, not $60. And yes, I am angry that instead of adding more maps to the first game for $10, they decided to scam us with another $60 game, knowing that anyone who wanted more from the first game bad enough would get the next game. Putting all of that aside, I will try to rate this game on it's merit alone, based on how it has improved over the first game and how it is as a game of its' own.

Graphics: Graphically the improvements in the game are slight. There are more infected shapes and colors. However, there are some problems as well. I notice certain infected, when killed, disappear, this was not a problem in the first game. The area you move in seems slightly more detailed. The best you can really say about the graphics is slighly more polished than the original.

Gameplay: Some may be happy to find that the feel of the game is the same. You can pick up one or the other and notice very little in the difference between the feel of the game or the feel of weapons that are similar between games. On the up side, you have access to melee weapons and a couple new weapons as well. Temporary upgradable ammo, chainsaws, grenade launchers, and katana's are a couple of the new weapons added to the game.

The levels are now wider (I can't think of a better word for it), giving you more space and less restriction on where you can go. This makes it easier to get lost, but also gives you a lot more to explore. There are a lot more random weapons and items in the rooms now, so you are always finding something, so you will often have to choose which melee weapon you have, weather you want a health pack or a defib(revive downed survivor), pain pills or adrenaline(increased speed), and what melee weapon you want. This tends to make levels funner and less predictable. (the previous game always gave you the same weapons and most of the weapon pops were like clockwork.

The game now consists of a couple different types of events. It is no longer an "entrench yourself until the horde is all dead"; and is now more of a "wait just long enough for the next door to open and floor it" kind of game. Some events require you to floor it to the safe room, with infected continuing to pop up the entire way. Some require you to shut off the alarm by making it to the shut off switch with infected constantly appearing until the alarms are off. One finale requires you to fill a tank of a car with constant zombie attacks. Any way you look at it, you have a lot more variety in the events, although once you finish an event the first time, obviously it doesn't change. But it does help each campaign feel truly unique.

Story: Possibly the #1 reason that this game made a higher score is the story. While it does not follow any intense story complete with backgrounds of characters, it is actually a story, as opposed to the last game. You follow these 4 characters from campaign to campaign. The campaigns actually move in chronological order, as you travel through there journey trying to survive the zombie apocalypse. It starts when all 4 of the characters meet on the rooftop of the mall, hoping for a rescue from the helicopters they were promised. When this does not occur, they continue to travel. They meet and greet in the first campaign, and each campaign after explains how their previous escape attempt eventually goes bad. You can follow the story from campaign to campaign, which I find to be the best part. The only thing I don't like is I haven't heard them come up with an idea of how to escape until the finale. They travel from safe room to safe room for no reason, and then in the finale, one of them just says, oh, let's do this! The previous game usually had them state an objective, like, "Maybe we can catch a boat at the docks", this one doesn't seem to give that direction.

Overall: So to sum it up, I think the game is an improvement over the first one. If it was worth $60 for you, you would buy it or would already be making plans to buy it. If you never have played it, want to know what the fuss is about, and don't rent games ever, then buy the first one, you won't be seeing too much difference here. If you own the first one, and are looking at getting the second, I would say that it depends on whether new maps, new objectives, and new weapons is worth the money. If I had to buy it again, I probably would, to appease my wife if nothing else. However, I felt it was an improvement, although a small one. The game designers were less lazy when making this one, but only just.

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More Left 4 Dead 2 reviews
review by . November 17, 2009
 My roommates and I have been playing since Rolsie and Cecily got back from Gamestop with their pre-ordered copy of Left4Dead 2.  The game is different, it packs much more puzzling boards, with strategies involving bringing characters back to life with defibrillators, beefing up ammo with incendiary rounds, explosive rounds, laser sights & a slew of new weaponry. First off, we've got new weapons:   Fire Axe crow bar Katana Sword Chainsaw Baseball Bat Cricket Bat Electric …
review by . November 23, 2009
posted in The Gaming Hub
The first Left 4 Dead game was actually pretty incredible.  It was released last year, and as a result, the second one coming started quite a controversy.  It's nice to know that for once the controversy wasn't actually about the amount of violence in a video game.  Instead much of the controversy centered on Left 4 Dead 2 coming out a year later.  As well as people complaining that everything included in the game should've just been downloadable content for the first game (but …
Quick Tip by . November 17, 2009
This game has longer, more puzzling boards than the last one. More infected, more weapons: (incl: Melee weapons!). watch out 4 the spitter
About the reviewer
Brian Stogsdill ()
Ranked #1374
I like writing reviews and hearing people's opinions. I am a biologist at a local college in Milwaukee. I have a wife. I have 1 son who is currently two and another son who recently passed away from … more
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Left 4 Dead 2 is the sequel to the best-selling and critically-acclaimed co-op multiplayer smash from Valve, creators of the Half-LifePortalTeam Fortress and Counter-Strike game properties. With multiple multiplayer options both on and offline, extensive AI custom functionality, four character options, new melee weapons and more, Left 4 Dead 2 promises to become one of 2009's best games on the Xbox 360 platform and set a new benchmark for co-op centric action games.


Left 4 Dead 2 game logo
Zombies coming for you in Left 4 Dead 2
Battle the infected again in the sequel to Valve's original hit.
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Co-op gameplay in Left 4 Dead 2
Superior multiplayer and co-op gameplay.
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Survivors using a mix of melee and firearms against zombies in Left 4 Dead 2
Utilize a mix of available weaponry.
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Left 4 Dead 2 is set at roughly the same time as the original – just after the outbreak that turned most of the population into various zombie mutants. Players assume the role of four new "Survivors," each with their own personality and new dialog. The game leads these "Survivors" through the southeastern region of the US - from Savannah, Georgia through the bayou country, and climaxing in New Orleans’ French Quarter.


Just as with the original Left 4 DeadLeft 4 Dead 2 is a first-person shooter which pits players against hordes of zombie-like enemies. As you would expect in a scenario where you are regularly surrounded by masses of the undead, it is very good thing to have plenty of ...

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Number of Players: Single player, Multi-player
Publisher: EA - Electronic Arts
Developer: Valve Corporation, Electronic Arts
Console: Microsoft Windows, Xbox 360, Mac OS X
Genre: First-Person Shooter
Release Date: October 5, 2010
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