There is something very fascinating about noble failures. Something that is both really, really good but missing that chemical "x" to make it absolutely fantastic. The pieces are all there: The world, the voice acting, the graphics, the game play... but for some reason, when the light switch went on, it just kind of fizzled...
Well received, garnering several perfect scores from publications (according to metacritic) and several higher scores which, in the end, land it somewhere around the B score, and all of the complaints for the title are acceptable. But, maybe it's that elitist stirring within me to defend the game to the very end, who knows.
The story for the first next-gen Prince of Persia is a well plotted tale dealing with the destruction of a civilized society at the hands of prophecy. As the hero, the future prince (or perhaps symbolically so) it's your job to save the day, fighting various bosses, solving puzzles, and platforming all the way to the end game.
What I liked most about this game was the way it approached the experience as a whole. The graphics, music, and gameplay all complicated one another. The music was fluid and mysterious, as was the sort of watercolor-esque backdrops and the flowing combat. As I played through the game, I didn't feel like I was taking apart in an adventure story... I felt as if I was taking part in mythology itself. Everything was fated, if you messed up in combat you can save yourself and restart--anytime, really. Fall of a cliff? No problem! Elika is there to save you.
The game itself wasn't a challenge, but I don't think that is what Ubisoft was going for. I feel that they were going for a painting composed of beautiful brush strokes in which the participant can do nothing but sit back and gaze at the canvas. Over the course of the experience, you learn the areas history, its mythology, your place within it, and you're made a voyeur to the relationship of the two main characters.
I recommend this game as an example of video games as Art, and I'm sad that Ubisoft has chosen not explore the world they created with it, but instead re-explore a Prince of Persia whose story has already been told. But then, maybe that's why this Prince of Persia: Limited Edition is *truly* a limited edition, because it's one of a kind.
SCORE=- Gameplay: B Story: A+ Graphics: A+ Music: A+ OVERALL: A
THE FUN STUFF=- Default Difficulty: Relatively simple, though many of the bosses will require some strategy. Interaction With The World: You may explore the lands around the levels themselves. But, once you're in the level, you can really only one way and that's usually up-down-forward.
IF YOU LIKED=- GAMES: Indigo Prophecy, Prince of Persia: The Sands of Time, Flower, Braid MOVIES: The Fall, Jane Campian films, Laurence of Arabia, Aladdin, The Prince of Egypt, Miyazaki films BOOKS: A Thousand And One Nights, The Farsala Trilogy GENRE: Fantasy/Action-Adventure/Platforming MUSIC: New Age, Classical, Rock, Alternative
Before we get to the review lets start with what extras are included with Prince of Persia Limited Edition. --- Collectible Limited Edition packaging. --- An exclusive look at the making of Prince of Persia. --- A Prima digital mini-strategy guide full of developer's secrets. --- A digital art book that chronicles the game from beginning to end. --- The original soundtrack scored … more