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A Quick Tip by Sumomo_Eni

  • Mar 2, 2011
Copy and pasted from a comment I made about the game on the main website:

I was so drawn into the game that I used most of my spare time to play it, stayed up on the weekdays as much as possible, and pulled an all-nighter during the weekend, just to see how the story would conclude. It's a (bad) habit of mine when I find that a story in any medium is just that good. In the end, I spent 50 hours on it.

Battle system was fun indeed. The turn changing system allowed for an excellent risk vs. reward system, and since I like taking risks, I was rewarded greatly for doing a 10 turn chain over and over again. Sure, it drew out battles a lot longer than they should have, made me burn through items and I turned out slightly over-leveled because of that, but the net gold gain for doing the best combos was satisfying to execute them as much as possible.
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Wiki

Radiant Historia (ラジアントヒストリア, Rajianto Hisutoria?) is a role-playing game developed and published by Atlus for the Nintendo DS.[1] The game's development team mostly consists of Atlus staff who previously worked on modern Megami Tensei games like Nocturne, Persona 3, and Strange Journey, as well as the Etrian Odyssey games.[3] The development team also includes Satoshi Takayashiki and Hiroshi Konishi who both previously worked on Radiata Stories, and Yoko Shimomura of Kingdom Hearts fame composing the soundtrack.[1] The game was released on November 3, 2010 in Japan, and has been confirmed for North American release on February 22, 2011
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Details

Number of Players: 1
Publisher: Nintendo
Developer: Atlus
Console: Nintendo DS
Genre: RPG
Release Date: February 22, 2011
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