Resonance of Fate is one of few fresh new RPG's in this age of sequels for the X-Box 360/PS3 generation of consoles. With no previous entry, it sought to find a place in gamer's hearts by uniting quick fast paced gameplay with a interestingly designed world and characters. How did it work? Well it was exceptional.
The story takes a back seat in this game leaving us with essentially experiencing one year of the three main characters lives. Through their interaction through doing missions and helping to close out the story of one of the characters lives and through a non playable characters eyes of him coming to grips with the way the world is, a dazzling and interesting story is told. The highlight with the characters is their interaction. In battles they make interesting conversation with other and have excellent interactions that it becomes one of the most memorable aspects of the game. I had a few favorite lines with my favorite line of dialogue (and one will hear it quite often being).
LeAnne: So do you want me on offense or defense? Vashyron: LeAnne goes both ways, thats good to know. Zephyr: Save it, will'ya!
There are also many others that do bring smiles to my face (especially that involve Zephyr). The story as a whole though requires playing through twice and in quick succession (a second playthrough can take essentially eight hours or less) so it becomes a quick scene of cutscenes that weaves together into an interesting plot. I enjoyed it.
Gameplay wise it is essentially a turn based action orientated RPG> Characters can wield/dual wield, machine guns (that do scratch damage), hand guns (direct damage, will convert scratch damage to direct damage), and grenades (can do both scratch and direct damage, and inflict status ailments). All can be leveled up and are directly dependent on customization options (guns can be customized, better grenades can be generated). The customization system is extensive and directly rewarding to those that engage in it (it makes a world of a difference in battle). The game could explain it better but it had a decent in game explanation. Characters level up by the number of times they use the weapons, with each one able to go to level 100, there is an arena too for training, and world map hexes (zones on the map) can be linked together for numerous benefits such as better exp gain. Essentially, with a weapon that deals tons of hits and double exp rings (give more exp to the characters) and the exp zone on the map with a double effect too, I was able to quickly raise characters levels in my first playthrough, maxing them out before the final boss. There are other intrinsics to the battle system that are explained well in the arena's tutorial so if one explores it the game can become a highly involving and quick paced game.
Ultimately, the game looks good, sounds good, and with characters jumping and running with numerous animations, it is a fresh experience. Purchasing apparel in the game can affect the characters appearance during cutscenes and looks nice in battle and out. Enemy designs never feel old or look like early game models late game with just a fresh paint job. The game explains everything well and features addictive fast paced gameplay. I found the battle system addicting, played through the entire arena (at least 10 battles per the 50 ranks) and bonus near end game "realm", and finished the game in 170 hours, but a playthrough can be completed in just 30-40 hours if one rushes and doesnt level. Enjoy it if this appeals to you!
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Snapshot: Just a cool anime, manga, videogame, loving guy. Catch me on raptr, oh and all my games: http://raptr.com/TristanH12 Friend Codes: PSN: EatDeath 3DS: 3695-0036-2242 … more
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Face opponents in fantastic, cinematic gun battles with a fighting system that blends real-time and turn-based gameplay. Built around the gigantic machine city, the story delves deep into fate and the machinery that controls it. Masterfully crafted environments illustrate the deep tapestry of this dystopian world. Customizing your characters and weapons changes your playing experience visually and within the gameplay.