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A Quick Tip by GargantuasGames

  • Feb 26, 2014
  • by
Grindhouse Game #8: "Now THAT is a Big Boner!"

With the exception of maybe DUKE NUKEM, I haven't encountered a video game so obsessed with a particular component of the male anatomy. Crude exclamations like the above are for the par in this bizarre little adventure by avant garde developer Grasshopper Studios and producer Shinji Mikami. A cross between a psychological horror/decent into hell title and a Robert Rodriguez action flick, this game is probably best suited for those who like gory, sensational, surreal adventures with big production values that ultimately come off as just weird for weirdness' sake. Definitely a Grindhouse title, although I have no doubt that one day a fanatical devotee of Suda51 will come along and try to justify it as an intriguing piece of art. Gameplay wise, it's basically a modern version of RE4 with a few wacky twists.

I say "basically" because although the gameplay resembles RE4 in execution...it really doesn't have the same kick. One of my main problems with this game was that the shooting feels really underwhelming in comparison to its predecessor. Guns don't have much of an "Oomph!" to them and enemies seem to fall apart way too easily. In fact, on Normal Difficulty, this game was just a breeze. While I understand that easy games are a fashion, I think there are certain tricks in game design to make the the player feel like he has accomplished something tremendous. But this game doesn't even attempt such a feat. Even final level enemies can be blown away in one hit from your shotgun and you'll barely crack a sweat. Also the final battle (if it can be called that) is just laughable (at least in terms of challenge). Video game veterans are recommended to immediately select the Hard Difficulty from the outset, but even then I doubt you'll find the climax terribly satisfying.

Who would I recommend this game to? Definitely not kids. Definitely not proponents of video games as art. Lovers of low brow Grindhouse cinema maybe. Conventional horror fans might be a little offset by the weirdness. In the end, I think you'll have to decide for yourself. Go to Youtube, watch a video review or a couple gameplay videos. If the wild combination grips you, give it a spin...or not.
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"Then blockishly mumbling with a set on countenance a piece of scurvy grace, he washed his hands in fresh wine, picked his teeth with the foot of a hog, and talked jovially with his attendants. … more
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Shadows of the Damned ShadowsOfTheDamned.jpg Developer(s) Grasshopper Manufacture Publisher(s) Electronic Arts Director(s) Massimo Guarini Producer(s) Goichi Suda (Executive director)
Shinji Mikami (Creative producer) Composer(s) Akira Yamaoka Engine Unreal Engine 3 Platform(s) PlayStation 3
Xbox 360
Release date(s) NA June 21, 2011
AU June 23, 2011
EU June 24, 2011
JP September 22, 2011 Genre(s) Psychological horror Mode(s) Single-player (Third-person view) Media/distribution Optical disc

Shadows of the Damned is a psychological horror video game[1][2] developed by Grasshopper Manufacture and published by Electronic Arts for the PlayStation 3 and Xbox 360 video game consoles. The game follows the story of Garcia Hotspur, a Mexican demon hunter who goes to Hell to battle its evils in order to save his true love. The game is the result of collaboration between Goichi Suda and Shinji Mikami, and combined the styles of the two designers, namely the "punk rock" edge of the former and the "psychological action thriller" of the latter.[3]



Demon hunter Garcia Hotspur comes home to find his girlfriend, Paula, being abducted by the Lord of Demons, Fleming, who brags that he will take Paula with him to kill her again and again. Garcia is powerless to stop Fleming, but instead follows him back to the underworld along with his demon sidekick, Johnson, who also ...

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Number of Players: 1
Publisher: EA Games
Developer: Grasshopper St
Console: PS3/Xbox360
Genre: Action Adventure
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