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The pieces in the game are called Snoods. There are seven regular Snoods and four Special Snoods. The regular Snoods are: Jake (Blue), Midoribe (Green), Mildred (Grey), Spike (Purple), Zod (Red), Geji (Light blue), and Sunny (Orange).
Each turn, the player launches a Snood of randomly-selected color into the play field. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The player's score increases with the number of Snoods eliminated. With each Snood launched, a danger meter increases and when it reaches the top, all the Snoods in play lower a level. If the Snoods drop past the lowest level of the playing field, the game is over. Releasing Snoods reduces the "Danger Meter."
The first special Snood is called Numbskull. Numbskull is shaped like a human skull and is the one type of Snood that is never launched into play, which means it cannot be joined with other Snoods. If Numbskulls are found at the start of a level, they will have to be isolated and dropped by the player to remove them from the board. Second, if the player loses the game, all the Snoods will turn into Numbskulls, serving as a visual game over message.
The other three special Snoods may be launched, and appear at random (and infrequently). One is called Stone which is round and gray, and will always knock out the Snoods adjacent to where it lands. Another is ...